Example #1
0
        // Use this for initialization
        void Start()
        {
            //初期化
            my_yuragi = new MyFluctuation(0.52f, 0.21f, 0.42f);

            YuragiFlag = GetComponent <SetHandInfomation>();
        }
Example #2
0
 void CalcYuragiAnime(ref MyFluctuation flu)
 {
     calcyuragianime(ref flu.fluctuation.x, ref flu.fluctuationflag[0], ref flu.UpflagXYZ[0], ref flu.OutOfControl.x, X_RANGE, -X_RANGE);
     calcyuragianime(ref flu.fluctuation.y, ref flu.fluctuationflag[1], ref flu.UpflagXYZ[1], ref flu.OutOfControl.y, Y_RANGE, -Y_RANGE);
     calcyuragianime(ref flu.fluctuation.z, ref flu.fluctuationflag[2], ref flu.UpflagXYZ[2], ref flu.OutOfControl.z, Z_RANGE, -Z_RANGE);
 }