/* * <float scale="1.0" channel="total_time" /> * <float scale="1.0" channel="paused" /> * <float scale="1.0" channel="yaw" /> * <float scale="1.0" channel="pitch" /> * <float scale="1.0" channel="roll" /> * <float scale="1.0" channel="yaw_velocity" /> * <float scale="1.0" channel="pitch_velocity" /> * <float scale="1.0" channel="roll_velocity" /> * <float scale="1.0" channel="yaw_acceleration" /> * <float scale="1.0" channel="pitch_acceleration" /> * <float scale="1.0" channel="roll_acceleration" /> * <float scale="1.0" channel="position_x" /> * <float scale="1.0" channel="position_y" /> * <float scale="1.0" channel="position_z" /> * <float scale="1.0" channel="local_velocity_x" /> * <float scale="1.0" channel="local_velocity_y" /> * <float scale="1.0" channel="local_velocity_z" /> * <float scale="1.0" channel="gforce_lateral" /> * <float scale="1.0" channel="gforce_longitudinal" /> * <float scale="1.0" channel="gforce_vertical" /> * <float scale="1.0" channel="speed" /> * <float scale="1000.0" channel="suspension_position_bl" /> * <float scale="1000.0" channel="suspension_position_br" /> * <float scale="1000.0" channel="suspension_position_fl" /> * <float scale="1000.0" channel="suspension_position_fr" /> * <float scale="1000.0" channel="suspension_velocity_bl" /> * <float scale="1000.0" channel="suspension_velocity_br" /> * <float scale="1000.0" channel="suspension_velocity_fl" /> * <float scale="1000.0" channel="suspension_velocity_fr" /> * <float scale="1000.0" channel="suspension_acceleration_bl" /> * <float scale="1000.0" channel="suspension_acceleration_br" /> * <float scale="1000.0" channel="suspension_acceleration_fl" /> * <float scale="1000.0" channel="suspension_acceleration_fr" /> * <float scale="1.0" channel="wheel_patch_speed_bl" /> * <float scale="1.0" channel="wheel_patch_speed_br" /> * <float scale="1.0" channel="wheel_patch_speed_fl" /> * <float scale="1.0" channel="wheel_patch_speed_fr" /> * <float scale="1.0" channel="throttle_input" /> * <float scale="1.0" channel="steering_input" /> * <float scale="1.0" channel="brake_input" /> * <float scale="1.0" channel="clutch_input" /> * <float scale="1.0" channel="gear" /> * <float scale="1.0" channel="max_gears" /> * <float scale="1.0" channel="engine_rate" /> * <float scale="1.0" channel="race_position" /> * <float scale="1.0" channel="race_sector" /> * <float scale="1.0" channel="sector_time_1" /> * <float scale="1.0" channel="sector_time_2" /> * <float scale="1.0" channel="brake_temp_bl" /> * <float scale="1.0" channel="brake_temp_br" /> * <float scale="1.0" channel="brake_temp_fl" /> * <float scale="1.0" channel="brake_temp_fr" /> * <float scale="1.0" channel="tyre_pressure_bl" /> * <float scale="1.0" channel="tyre_pressure_br" /> * <float scale="1.0" channel="tyre_pressure_fl" /> * <float scale="1.0" channel="tyre_pressure_fr" /> * <float scale="1.0" channel="lap" /> * <float scale="1.0" channel="laps_completed" /> * <float scale="1.0" channel="total_laps" /> * <float scale="1.0" channel="lap_time" /> * <float scale="1.0" channel="lap_distance" /> * <float scale="1.0" channel="track_length" /> * <float scale="1.0" channel="last_lap_time" /> * <float scale="1.0" channel="max_rpm" /> * <float scale="1.0" channel="idle_rpm" /> * */ public byte[] ToByteArray() { SC4DR2CustomTelemetry packet = this; int num = Marshal.SizeOf <SC4DR2CustomTelemetry>(packet); byte[] array = new byte[num]; IntPtr intPtr = Marshal.AllocHGlobal(num); Marshal.StructureToPtr <SC4DR2CustomTelemetry>(packet, intPtr, false); Marshal.Copy(intPtr, array, 0, num); Marshal.FreeHGlobal(intPtr); return(array); }
public void Copy(SC4DR2CustomTelemetry other) { total_time = other.total_time; paused = other.paused; yaw = other.yaw; pitch = other.pitch; roll = other.roll; yaw_velocity = other.yaw_velocity; pitch_velocity = other.pitch_velocity; roll_velocity = other.roll_velocity; yaw_acceleration = other.yaw_acceleration; pitch_acceleration = other.pitch_acceleration; roll_acceleration = other.roll_acceleration; position_x = other.position_x; position_y = other.position_y; position_z = other.position_z; local_velocity_x = other.local_velocity_x; local_velocity_y = other.local_velocity_y; local_velocity_z = other.local_velocity_z; gforce_lateral = other.gforce_lateral; gforce_longitudinal = other.gforce_longitudinal; gforce_vertical = other.gforce_vertical; speed = other.speed; suspension_position_bl = other.suspension_position_bl; suspension_position_br = other.suspension_position_br; suspension_position_fl = other.suspension_position_fl; suspension_position_fr = other.suspension_position_fr; suspension_velocity_bl = other.suspension_velocity_bl; suspension_velocity_br = other.suspension_velocity_br; suspension_velocity_fl = other.suspension_velocity_fl; suspension_velocity_fr = other.suspension_velocity_fr; suspension_acceleration_bl = other.suspension_acceleration_bl; suspension_acceleration_br = other.suspension_acceleration_br; suspension_acceleration_fl = other.suspension_acceleration_fl; suspension_acceleration_fr = other.suspension_acceleration_fr; wheel_patch_speed_bl = other.wheel_patch_speed_bl; wheel_patch_speed_br = other.wheel_patch_speed_br; wheel_patch_speed_fl = other.wheel_patch_speed_fl; wheel_patch_speed_fr = other.wheel_patch_speed_fr; throttle_input = other.throttle_input; steering_input = other.steering_input; brake_input = other.brake_input; clutch_input = other.clutch_input; gear = other.gear; max_gears = other.max_gears; engine_rate = other.engine_rate; race_position = other.race_position; race_sector = other.race_sector; sector_time_1 = other.sector_time_1; sector_time_2 = other.sector_time_2; brake_temp_bl = other.brake_temp_bl; brake_temp_br = other.brake_temp_br; brake_temp_fl = other.brake_temp_fl; brake_temp_fr = other.brake_temp_fr; tyre_pressure_bl = other.tyre_pressure_bl; tyre_pressure_br = other.tyre_pressure_br; tyre_pressure_fl = other.tyre_pressure_fl; tyre_pressure_fr = other.tyre_pressure_fr; lap = other.lap; laps_completed = other.laps_completed; total_laps = other.total_laps; lap_time = other.lap_time; lap_distance = other.lap_distance; track_length = other.track_length; last_lap_time = other.last_lap_time; max_rpm = other.max_rpm; idle_rpm = other.idle_rpm; }