Example #1
0
        /*
         * <float scale="1.0" channel="total_time" />
         * <float scale="1.0" channel="paused" />
         * <float scale="1.0" channel="yaw" />
         * <float scale="1.0" channel="pitch" />
         * <float scale="1.0" channel="roll" />
         * <float scale="1.0" channel="yaw_velocity" />
         * <float scale="1.0" channel="pitch_velocity" />
         * <float scale="1.0" channel="roll_velocity" />
         * <float scale="1.0" channel="yaw_acceleration" />
         * <float scale="1.0" channel="pitch_acceleration" />
         * <float scale="1.0" channel="roll_acceleration" />
         * <float scale="1.0" channel="position_x" />
         * <float scale="1.0" channel="position_y" />
         * <float scale="1.0" channel="position_z" />
         * <float scale="1.0" channel="local_velocity_x" />
         * <float scale="1.0" channel="local_velocity_y" />
         * <float scale="1.0" channel="local_velocity_z" />
         * <float scale="1.0" channel="gforce_lateral" />
         * <float scale="1.0" channel="gforce_longitudinal" />
         * <float scale="1.0" channel="gforce_vertical" />
         * <float scale="1.0" channel="speed" />
         * <float scale="1000.0" channel="suspension_position_bl" />
         * <float scale="1000.0" channel="suspension_position_br" />
         * <float scale="1000.0" channel="suspension_position_fl" />
         * <float scale="1000.0" channel="suspension_position_fr" />
         * <float scale="1000.0" channel="suspension_velocity_bl" />
         * <float scale="1000.0" channel="suspension_velocity_br" />
         * <float scale="1000.0" channel="suspension_velocity_fl" />
         * <float scale="1000.0" channel="suspension_velocity_fr" />
         * <float scale="1000.0" channel="suspension_acceleration_bl" />
         * <float scale="1000.0" channel="suspension_acceleration_br" />
         * <float scale="1000.0" channel="suspension_acceleration_fl" />
         * <float scale="1000.0" channel="suspension_acceleration_fr" />
         * <float scale="1.0" channel="wheel_patch_speed_bl" />
         * <float scale="1.0" channel="wheel_patch_speed_br" />
         * <float scale="1.0" channel="wheel_patch_speed_fl" />
         * <float scale="1.0" channel="wheel_patch_speed_fr" />
         * <float scale="1.0" channel="throttle_input" />
         * <float scale="1.0" channel="steering_input" />
         * <float scale="1.0" channel="brake_input" />
         * <float scale="1.0" channel="clutch_input" />
         * <float scale="1.0" channel="gear" />
         * <float scale="1.0" channel="max_gears" />
         * <float scale="1.0" channel="engine_rate" />
         * <float scale="1.0" channel="race_position" />
         * <float scale="1.0" channel="race_sector" />
         * <float scale="1.0" channel="sector_time_1" />
         * <float scale="1.0" channel="sector_time_2" />
         * <float scale="1.0" channel="brake_temp_bl" />
         * <float scale="1.0" channel="brake_temp_br" />
         * <float scale="1.0" channel="brake_temp_fl" />
         * <float scale="1.0" channel="brake_temp_fr" />
         * <float scale="1.0" channel="tyre_pressure_bl" />
         * <float scale="1.0" channel="tyre_pressure_br" />
         * <float scale="1.0" channel="tyre_pressure_fl" />
         * <float scale="1.0" channel="tyre_pressure_fr" />
         * <float scale="1.0" channel="lap" />
         * <float scale="1.0" channel="laps_completed" />
         * <float scale="1.0" channel="total_laps" />
         * <float scale="1.0" channel="lap_time" />
         * <float scale="1.0" channel="lap_distance" />
         * <float scale="1.0" channel="track_length" />
         * <float scale="1.0" channel="last_lap_time" />
         * <float scale="1.0" channel="max_rpm" />
         * <float scale="1.0" channel="idle_rpm" />
         *
         */
        public byte[] ToByteArray()
        {
            SC4DR2CustomTelemetry packet = this;
            int num = Marshal.SizeOf <SC4DR2CustomTelemetry>(packet);

            byte[] array  = new byte[num];
            IntPtr intPtr = Marshal.AllocHGlobal(num);

            Marshal.StructureToPtr <SC4DR2CustomTelemetry>(packet, intPtr, false);
            Marshal.Copy(intPtr, array, 0, num);
            Marshal.FreeHGlobal(intPtr);
            return(array);
        }
Example #2
0
 public void Copy(SC4DR2CustomTelemetry other)
 {
     total_time                 = other.total_time;
     paused                     = other.paused;
     yaw                        = other.yaw;
     pitch                      = other.pitch;
     roll                       = other.roll;
     yaw_velocity               = other.yaw_velocity;
     pitch_velocity             = other.pitch_velocity;
     roll_velocity              = other.roll_velocity;
     yaw_acceleration           = other.yaw_acceleration;
     pitch_acceleration         = other.pitch_acceleration;
     roll_acceleration          = other.roll_acceleration;
     position_x                 = other.position_x;
     position_y                 = other.position_y;
     position_z                 = other.position_z;
     local_velocity_x           = other.local_velocity_x;
     local_velocity_y           = other.local_velocity_y;
     local_velocity_z           = other.local_velocity_z;
     gforce_lateral             = other.gforce_lateral;
     gforce_longitudinal        = other.gforce_longitudinal;
     gforce_vertical            = other.gforce_vertical;
     speed                      = other.speed;
     suspension_position_bl     = other.suspension_position_bl;
     suspension_position_br     = other.suspension_position_br;
     suspension_position_fl     = other.suspension_position_fl;
     suspension_position_fr     = other.suspension_position_fr;
     suspension_velocity_bl     = other.suspension_velocity_bl;
     suspension_velocity_br     = other.suspension_velocity_br;
     suspension_velocity_fl     = other.suspension_velocity_fl;
     suspension_velocity_fr     = other.suspension_velocity_fr;
     suspension_acceleration_bl = other.suspension_acceleration_bl;
     suspension_acceleration_br = other.suspension_acceleration_br;
     suspension_acceleration_fl = other.suspension_acceleration_fl;
     suspension_acceleration_fr = other.suspension_acceleration_fr;
     wheel_patch_speed_bl       = other.wheel_patch_speed_bl;
     wheel_patch_speed_br       = other.wheel_patch_speed_br;
     wheel_patch_speed_fl       = other.wheel_patch_speed_fl;
     wheel_patch_speed_fr       = other.wheel_patch_speed_fr;
     throttle_input             = other.throttle_input;
     steering_input             = other.steering_input;
     brake_input                = other.brake_input;
     clutch_input               = other.clutch_input;
     gear                       = other.gear;
     max_gears                  = other.max_gears;
     engine_rate                = other.engine_rate;
     race_position              = other.race_position;
     race_sector                = other.race_sector;
     sector_time_1              = other.sector_time_1;
     sector_time_2              = other.sector_time_2;
     brake_temp_bl              = other.brake_temp_bl;
     brake_temp_br              = other.brake_temp_br;
     brake_temp_fl              = other.brake_temp_fl;
     brake_temp_fr              = other.brake_temp_fr;
     tyre_pressure_bl           = other.tyre_pressure_bl;
     tyre_pressure_br           = other.tyre_pressure_br;
     tyre_pressure_fl           = other.tyre_pressure_fl;
     tyre_pressure_fr           = other.tyre_pressure_fr;
     lap                        = other.lap;
     laps_completed             = other.laps_completed;
     total_laps                 = other.total_laps;
     lap_time                   = other.lap_time;
     lap_distance               = other.lap_distance;
     track_length               = other.track_length;
     last_lap_time              = other.last_lap_time;
     max_rpm                    = other.max_rpm;
     idle_rpm                   = other.idle_rpm;
 }