/// <summary> /// Restarts the provided test. Only called if one of our derived /// classes requests it via the Status result /// </summary> /// <param name="Node"></param> /// <returns></returns> public override bool RestartTest() { TestInstance = UnrealApp.RestartSession(); bool bWasRestarted = (TestInstance != null); if (bWasRestarted) { MarkTestStarted(); } return(bWasRestarted); }
/// <summary> /// Restarts the provided test. Only called if one of our derived /// classes requests it via the Status result /// </summary> /// <param name="Node"></param> /// <returns></returns> public override bool RestartTest() { TestInstance = UnrealApp.RestartSession(); return(TestInstance != null); }