Example #1
0
        /// <summary>
        /// Restarts the provided test. Only called if one of our derived
        /// classes requests it via the Status result
        /// </summary>
        /// <param name="Node"></param>
        /// <returns></returns>
        public override bool RestartTest()
        {
            TestInstance = UnrealApp.RestartSession();

            bool bWasRestarted = (TestInstance != null);

            if (bWasRestarted)
            {
                MarkTestStarted();
            }

            return(bWasRestarted);
        }
Example #2
0
        /// <summary>
        /// Restarts the provided test. Only called if one of our derived
        /// classes requests it via the Status result
        /// </summary>
        /// <param name="Node"></param>
        /// <returns></returns>
        public override bool RestartTest()
        {
            TestInstance = UnrealApp.RestartSession();

            return(TestInstance != null);
        }