public Laser(Gauntlet game, GraphicsDeviceManager graphics, int bound1, int bound2) { this.game = game; this.graphics = graphics; this.bound1 = bound1; this.bound2 = bound2; }
public Meteor(Gauntlet game, GraphicsDeviceManager graphics, int bound1, int bound2, int type) { this.game = game; this.graphics = graphics; this.bound1 = bound1; this.bound2 = bound2; this.type = type; }
static void Main() { using (var game = new Gauntlet()) game.Run(); }
public PlayerMessage(Gauntlet game, int type) { this.game = game; this.type = type; }
public Explosion(Gauntlet game, int bound1, int bound2) { this.game = game; this.bound1 = bound1; this.bound2 = bound2; }
public Planet(Gauntlet game, GraphicsDeviceManager graphics) { this.game = game; this.graphics = graphics; }