public override TriggeredGameEffect <Specific_LifeEffect> Clone(TriggeredGameEffect <Specific_LifeEffect> outputType) { LifeSourceMultiplierEffect clone = new LifeSourceMultiplierEffect(this.scale, this.LifeSource_Provider); clone.CopyFrom(this); return(clone); }
public void CopyFrom(LifeSourceMultiplierEffect other) { this.LifeSource_Provider = other.LifeSource_Provider; this.scale = other.scale; }