public override TriggeredGameEffect <Specific_LifeEffect> Clone(TriggeredGameEffect <Specific_LifeEffect> outputType)
        {
            LifeSourceMultiplierEffect clone = new LifeSourceMultiplierEffect(this.scale, this.LifeSource_Provider);

            clone.CopyFrom(this);
            return(clone);
        }
 public void CopyFrom(LifeSourceMultiplierEffect other)
 {
     this.LifeSource_Provider = other.LifeSource_Provider;
     this.scale = other.scale;
 }