public static Offset <SkillTemplateTable> CreateSkillTemplateTable(FlatBufferBuilder builder, VectorOffset dataOffset = default(VectorOffset)) { builder.StartObject(1); SkillTemplateTable.AddData(builder, dataOffset); return(SkillTemplateTable.EndSkillTemplateTable(builder)); }
public static SkillTemplateTable GetRootAsSkillTemplateTable(ByteBuffer _bb, SkillTemplateTable obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }