private void ApplyDifficultyChange(DifficultyEnum difficulty) { if (_timelineController.difficulty == difficulty) { return; } normalDifficultyButton.SetActive(difficulty == DifficultyEnum.Hard); hardDifficultyButton.SetActive(difficulty == DifficultyEnum.Normal); _timelineController.difficulty = difficulty; _timelineController.ClearLevelAndStartNew(); _commendationsManager.ResetCommendations(); }
public void RestartGame() { _commendationsManager.ResetCommendations(); ClearLevelAndStartNew(); }