private void ApplyDifficultyChange(DifficultyEnum difficulty)
        {
            if (_timelineController.difficulty == difficulty)
            {
                return;
            }

            normalDifficultyButton.SetActive(difficulty == DifficultyEnum.Hard);
            hardDifficultyButton.SetActive(difficulty == DifficultyEnum.Normal);
            _timelineController.difficulty = difficulty;
            _timelineController.ClearLevelAndStartNew();
            _commendationsManager.ResetCommendations();
        }
Esempio n. 2
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        public void RestartGame()
        {
            _commendationsManager.ResetCommendations();

            ClearLevelAndStartNew();
        }