public EntityManager(SaveData data) { player = new Player(data.Name, new Vector2(0, 0)); pathFinder = new Pathfinder(LevelManager.GetCurrentLevel()); bounds = new DrawableRectangle(ProjectData.Graphics.GraphicsDevice, new Vector2(32, 32), Color.Red, true); }
public Monster(string name, Vector2 pos) : base(name, pos) { rand = new Random(System.DateTime.Now.Millisecond); pathFinder = new Pathfinder(LevelManager.GetCurrentLevel()); detectRange = 32 * 5; }