public EntityManager(SaveData data)
        {
            player = new Player(data.Name, new Vector2(0, 0));
            pathFinder = new Pathfinder(LevelManager.GetCurrentLevel());

            bounds = new DrawableRectangle(ProjectData.Graphics.GraphicsDevice, new Vector2(32, 32), Color.Red, true);
        }
Exemple #2
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        public Monster(string name, Vector2 pos)
            : base(name, pos)
        {
            rand = new Random(System.DateTime.Now.Millisecond);
            pathFinder = new Pathfinder(LevelManager.GetCurrentLevel());

            detectRange = 32 * 5;
        }