private void ToGameFromMainMenu() { SceneController sceneController = GameManager.Instance().sceneController; sceneController.LoadScene(SceneController.BaseScenes.Indexes.GAME); sceneController.OnSceneLoaded += () => GameModeManager.Instance().SetGameState(GameModeManager.GameModeState.IN_GAME); }
public virtual void Deactivate() { GameModeManager.Instance().OnGameStateChangeAction -= GameStateChanged; }