/// <summary> /// The main game constructor. /// </summary> public GameStateManagementGame() { Content.RootDirectory = "Content"; graphics = new GraphicsDeviceManager(this); graphics.IsFullScreen = true; TargetElapsedTime = TimeSpan.FromTicks(333333); // you can choose whether you want a landscape or portait // game by using one of the two helper functions. //InitializePortraitGraphics(); InitializeLandscapeGraphics(); // Create the screen manager component. screenManager = new ScreenManager(this); Components.Add(screenManager); // attempt to deserialize the screen manager from disk. if that // fails, we add our default screens. if (!screenManager.DeserializeState()) { // Activate the first screens. screenManager.AddScreen(new MenuBackgroundScreen("mainMenubackground"), null); screenManager.AddScreen(new MainMenuScreen(), null); } }
/// <summary> /// The main game constructor. /// </summary> public GameStateManagementGame() { Content.RootDirectory = "Content"; graphics = new GraphicsDeviceManager(this); graphics.IsFullScreen = true; TargetElapsedTime = TimeSpan.FromTicks(333333); // you can choose whether you want a landscape or portait // game by using one of the two helper functions. // This game only supports Landscape view, both left and right //InitializePortraitGraphics(); InitializeLandscapeGraphics(); graphics.SupportedOrientations = DisplayOrientation.LandscapeLeft | DisplayOrientation.LandscapeRight; // Create the screen manager component. screenManager = new ScreenManager(this); // Note make sure to render in correct order Components.Add(screenManager); // attempt to deserialize the screen manager from disk. if that // fails, we add our default screens. if (!screenManager.DeserializeState()) { // Activate the first screens. screenManager.AddScreen(new BackgroundScreen(), null); screenManager.AddScreen(new MainMenuScreen(), null); } }
/// <summary> /// The main game constructor. /// </summary> public GameStateManagementGame() { Content.RootDirectory = "Content"; graphics = new GraphicsDeviceManager(this); graphics.IsFullScreen = true; TargetElapsedTime = TimeSpan.FromTicks(333333); // you can choose whether you want a landscape or portait // game by using one of the two helper functions. InitializePortraitGraphics(); // InitializeLandscapeGraphics(); // Create the screen manager component. screenManager = new ScreenManager(this); Components.Add(screenManager); // attempt to deserialize the screen manager from disk. if that // fails, we add our default screens. if (!screenManager.DeserializeState()) { // Activate the first screens. screenManager.AddScreen(new BackgroundScreen(), null); screenManager.AddScreen(new MainMenuScreen(), null); } }