public void SetExp(EnemyFighter ef) { if (level < 10) { currentExp += ef.GivenExp; while (currentExp >= neededExp) { level++; mf.Stats.LevelUp(); currentExp = currentExp - neededExp; neededExp = 100 * level; } } }
public void Killed(EnemyFighter enemy) { SetGold(enemy); this.Level.SetExp(enemy); }
public void SetGold(EnemyFighter enemy) { this.gold += enemy.GivenGold; }