public void SetExp(EnemyFighter ef)
 {
     if (level < 10)
     {
         currentExp += ef.GivenExp;
         while (currentExp >= neededExp)
         {
             level++;
             mf.Stats.LevelUp();
             currentExp = currentExp - neededExp;
             neededExp  = 100 * level;
         }
     }
 }
 public void Killed(EnemyFighter enemy)
 {
     SetGold(enemy);
     this.Level.SetExp(enemy);
 }
 public void SetGold(EnemyFighter enemy)
 {
     this.gold += enemy.GivenGold;
 }