public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = 240; graphics.PreferredBackBufferHeight = 320; Content.RootDirectory = "Content"; screenManager = new ScreenManager(this); Components.Add(screenManager); // Activate the first screens. screenManager.AddScreen(new BackgroundScreen()); screenManager.AddScreen(new MainMenuScreen()); #if ZUNE // Frame rate is 30 fps by default for Zune. TargetElapsedTime = TimeSpan.FromSeconds(1 / 30.0); #endif }
/// <summary> /// Activates the loading screen. /// </summary> public static void Load(ScreenManager screenManager, bool loadingIsSlow, params GameScreen[] screensToLoad) { // Tell all the current screens to transition off. foreach (GameScreen screen in screenManager.GetScreens()) screen.ExitScreen(); // Create and activate the loading screen. LoadingScreen loadingScreen = new LoadingScreen(screenManager, loadingIsSlow, screensToLoad); screenManager.AddScreen(loadingScreen); }