コード例 #1
0
ファイル: Main.cs プロジェクト: BGCX262/zune-chase-svn-to-git
        public Game1()
        {
            graphics = new GraphicsDeviceManager(this);

            graphics.PreferredBackBufferWidth = 240;
            graphics.PreferredBackBufferHeight = 320;

            Content.RootDirectory = "Content";

            screenManager = new ScreenManager(this);

            Components.Add(screenManager);

            // Activate the first screens.
            screenManager.AddScreen(new BackgroundScreen());
            screenManager.AddScreen(new MainMenuScreen());

            #if ZUNE
            // Frame rate is 30 fps by default for Zune.
            TargetElapsedTime = TimeSpan.FromSeconds(1 / 30.0);
            #endif
        }
コード例 #2
0
        /// <summary>
        /// The constructor is private: loading screens should
        /// be activated via the static Load method instead.
        /// </summary>
        private LoadingScreen(ScreenManager screenManager, bool loadingIsSlow,
            GameScreen[] screensToLoad)
        {
            this.loadingIsSlow = loadingIsSlow;
            this.screensToLoad = screensToLoad;

            TransitionOnTime = TimeSpan.FromSeconds(0.5);

            // If this is going to be a slow load operation, create a background
            // thread that will update the network session and draw the load screen
            // animation while the load is taking place.
            if (loadingIsSlow)
            {
                backgroundThread = new Thread(BackgroundWorkerThread);
                backgroundThreadExit = new ManualResetEvent(false);

                graphicsDevice = screenManager.GraphicsDevice;

                // Look up some services that will be used by the background thread.
                IServiceProvider services = screenManager.Game.Services;

            }
        }
コード例 #3
0
        /// <summary>
        /// Activates the loading screen.
        /// </summary>
        public static void Load(ScreenManager screenManager, bool loadingIsSlow,
            params GameScreen[] screensToLoad)
        {
            // Tell all the current screens to transition off.
            foreach (GameScreen screen in screenManager.GetScreens())
                screen.ExitScreen();

            // Create and activate the loading screen.
            LoadingScreen loadingScreen = new LoadingScreen(screenManager,
                                                            loadingIsSlow,
                                                            screensToLoad);

            screenManager.AddScreen(loadingScreen);
        }