public GameFacade() { gamePlayers = new GamePlayers(); mover = new Mover(); gamePlayers = new GamePlayers(); enemySpawner = new Enemies(mover); bestScore = 0; }
public Bullet(GamePlayers gamePlayers, GamePlayer gamePlayer, Position direction, Mover mover) { this.gamePlayers = gamePlayers; this.shooter = gamePlayer; position = (Position)gamePlayer.position.Clone(); color = gamePlayer.color; this.direction = direction; this.mover = mover; }