private void Awake() { UIManager.Singleton.ShowUI("ScrollArea"); SetPlayer(); m_Leaved = false; if (m_Camera != null) { m_Camera.LookAt = m_Player.transform; m_Camera.Follow = m_Player.transform.Find("CameraPoint"); } SceneDoor startDoor = GetDoor(0); startDoor.GenPlayer(player.transform); SceneManager.Singleton.SceneStarted(this); StartScene(); }
public void WriteData(SceneDoor door) { Position = door.transform.position; //SceneName = door.sceneName; Idx = door.m_Idx; }
public SceneDoor GetDoor(int Idx) { SceneDoor door = m_DoorCollision != null?m_DoorCollision.GetChild(Idx).GetComponent <SceneDoor>() : null; return(door); }
public void SetData(SceneDoor door) { door.transform.position = Position; //door.sceneName = SceneName; door.m_Idx = Idx; }