public override void execute(Actor anyActor) { anyActor.Jump(); }
public override void execute(Actor anyActor) { anyActor.Shoot(); }
public override void execute(Actor anyActor) { anyActor.Duck(); }
public override void execute(Actor anyActor) { anyActor.Dodge(); }
public override void execute(Actor anyActor) { anyActor.DoNothing(); }
public abstract void execute(Actor anyActor);