public override void execute(Actor anyActor)
 {
     anyActor.Jump();
 }
 public override void execute(Actor anyActor)
 {
     anyActor.Shoot();
 }
 public override void execute(Actor anyActor)
 {
     anyActor.Duck();
 }
 public override void execute(Actor anyActor)
 {
     anyActor.Dodge();
 }
 public override void execute(Actor anyActor)
 {
     anyActor.DoNothing();
 }
 public abstract void execute(Actor anyActor);