public override void OnSocketSubPrivateRoomInfo(CMD_GF_Private_Room_Info pNetInfo) { Loom.QueueOnMainThread((() => { hnManager.SetRoomInfo(ref pNetInfo); })); setPlayCount(pNetInfo.dwPlayCout); }
public HNPrivateScenceBase(HNGameManager ma) { m_iJoinCout = (0); m_eLinkAction = (Type_LinkAction.Type_Link_NULL); m_kCreatePrivateNet = new CMD_GR_Create_Private(); m_kPrivateInfo = new CMD_GR_Private_Info(); m_kPrivateRoomInfo = new CMD_GF_Private_Room_Info(); CServerItem.get().SetServerPrivateSink(this); hnManager = ma; }
public virtual void OnSocketSubPrivateRoomInfo(CMD_GF_Private_Room_Info pNetInfo) { m_kPrivateRoomInfo = pNetInfo; Debug.Log("Room Id: " + m_kPrivateRoomInfo.dwRoomNum); }
//私人房 public virtual void OnSocketSubPrivateRoomInfo(CMD_GF_Private_Room_Info pNetInfo) { }