private void init() { _transform = this.gameObject.transform2(); _transform.Position = new Vector2(100, 100); _velocity = this.gameObject.getScript <VelocityComponent>(); _map = Root.instance.RootObject.getScript <MapRenderer>(); }
private void init() { _velocity = this.gameObject.getScript <VelocityComponent>(); addGrid(6, 4); fps = 0.10f; size = new Vector2(32, 64); material = Root.instance.resources.createMaterialFromTexture("content/textures/sprites_map_claudius.png"); addAnimation("face-south", 0); addAnimation("face-west", 6); addAnimation("face-north", 12); addAnimation("face-east", 18); addAnimation("walk-south", 1, 2, 3, 4, 5); addAnimation("walk-west", 7, 8, 9, 10, 11); addAnimation("walk-north", 13, 14, 15, 16, 17); addAnimation("walk-east", 19, 20, 21, 22, 23); origin = new Vector2(0.5f, 1); }