/// <summary> /// Load all information /// </summary> public static void Load(string worldName) { // Load all tiles byte[] buffer; try { buffer = File.ReadAllBytes("world/" + worldName + "/" + worldName + ".cw"); } catch(Exception ex) { throw ex; } for (int y = 0; y < Tiles.GetLength(1); y++) { using (MemoryStream ms = new MemoryStream(buffer)) { using (BinaryReader br = new BinaryReader(ms)) { for (int x = 0; x < Tiles.GetLength(0); x++) { Tiles[x, y] = new Tile(br.ReadInt32(), new Point(x, y)); } } } } // Init variables Camera.SetPosition(0, 0); }
/// <summary> /// Generate a random map with perlin noise /// </summary> /// <param name="worldName">World's name</param> /// <param name="seed">Seed</param> private static void Generate(string worldName, int seed) { for (int x = 0; x < Tiles.GetLength(0); x++) { for (int y = 0; y < Tiles.GetLength(1); y++) { Tiles[x, y] = new Tile(0, new Point(x,y)); } } Tiles[0, 10] = new Tile(2, new Point(0, 10)); Tiles[1, 10] = new Tile(1, new Point(1,10)); Tiles[3, 15] = new Tile(2, new Point(3, 15)); Save(worldName); }