public void SetGameMap(int gameId, MapData mapData, Team team) { lock (_gameLock) { Game game = getGame(gameId); checkGameAccess(game, team); game.SetMap(mapData); } }
public void SetGameMap(int gameId, MapData mapData, Team team) { lock (_gameLock) { Game game = getGame(gameId); checkGameAccess(game, team); game.SetMap(mapData); } }