/// <summary> /// Construct a GameScreen. /// </summary> /// <param name="transitionOnTime"></param> /// <param name="transitionOffTime"></param> public GameScreen(double transitionOnTime, double transitionOffTime, bool fullscreen, PlayerIndex controllingIndex) { transition = new Transition(transitionOnTime, transitionOffTime); this.fullscreen = fullscreen; Controls = new ControlManager(); Controls.ControllingIndex = controllingIndex; AddControls(transitionOnTime, transitionOffTime); }
public Control( double transitionOnTime, double transitionOffTime, ScreenSide transitionOnSide, ScreenSide transitionOffSide, TextComponent text, Vector2 position) { transition = new Transition(transitionOnTime, transitionOffTime); this.transitionOnSide = transitionOnSide; this.transitionOffSide = transitionOffSide; this.text = text; Position = position; }