コード例 #1
0
 private void LoadPictureIfPreviouslySelected(PlayerUserControl control)
 {
     if (_repository.PictureExists(control.Name))
     {
         control.Image = Image.FromFile(_repository.GetPictureLocation(control.Name));
     }
 }
コード例 #2
0
        private void tabControl_Selected(object sender, TabControlEventArgs e)
        {
            _goals.OrderByDescending(kvp => kvp.Value).ToList().ForEach(kvp =>
            {
                var playerUserControl = new PlayerUserControl
                {
                    PlayerName      = kvp.Key,
                    PlayerNumber    = kvp.Value.ToString(),
                    PositionVisible = false,
                    CaptainVisible  = false,
                    CustomText      = Resources.Resources.goals,
                    Name            = $@"{kvp.Key}"
                };
                flpRankedByGoals.Controls.Add(playerUserControl);
                LoadPictureIfPreviouslySelected(playerUserControl);
            });

            _yellowCards.OrderByDescending(kvp => kvp.Value).ToList().ForEach(kvp =>
            {
                var playerUserControl = new PlayerUserControl
                {
                    PlayerName      = kvp.Key,
                    PlayerNumber    = kvp.Value.ToString(),
                    PositionVisible = false,
                    CaptainVisible  = false,
                    CustomText      = Resources.Resources.cards,
                    Name            = $@"{kvp.Key}"
                };
                flpRankByYellowCards.Controls.Add(playerUserControl);
                LoadPictureIfPreviouslySelected(playerUserControl);
            });
        }
コード例 #3
0
        private void FlpAllPlayersContextMenu(PlayerUserControl puc)
        {
            contextMenuStrip.Items.Clear();

            var loadImageItem = new ToolStripMenuItem {
                Text = Resources.Resources.loadPicture, Name = "loadImageItem"
            };

            loadImageItem.Click += (s, e) => LoadPicture(puc);
            contextMenuStrip.Items.Add(loadImageItem);

            var favoritePlayerItem = new ToolStripMenuItem {
                Text = Resources.Resources.favoritePlayerItem, Name = "favoritePlayerItem"
            };

            favoritePlayerItem.Click += (s, e) =>
            {
                if (flpFavoritePlayers.Controls.Count >= 3)
                {
                    return;
                }
                puc.StarVisible = true;
                puc.IsSelected  = false;
                flpFavoritePlayers.Controls.Add(puc);

                var controlNames = flpFavoritePlayers.Controls.Cast <PlayerUserControl>()
                                   .Select(c => c.Name);

                _repository.SaveFavoritePlayers(controlNames);
            };

            contextMenuStrip.Items.Add(favoritePlayerItem);
        }
コード例 #4
0
 private void ShowImageInForm(PlayerUserControl sender, string fileName)
 {
     //sender.pbPlayerPicture.ImageLocation = fileName;
     imagePaths[sender.PlayerName] = fileName;
     //imagePaths.Add(sender.PlayerName, fileName);
     //lvRangList.SmallImageList.Images.Add(sender.PlayerName, Image.FromFile(fileName));
     LoadRangList();
 }
コード例 #5
0
        private void Image_MouseLeftButtonDown_1(object sender, MouseButtonEventArgs e)
        {
            if (tcMain.Items.Count == 0 || (tcMain.Items[0] as BaseUserControl).filePath.Equals(String.Empty))
            {
                if ((userControls[3] as BaseUserControl).filePath.Equals(String.Empty))
                {
                    return;
                }
                mLightList = (userControls[3] as BaseMakerLightUserControl).GetData();
            }
            else
            {
                if (userControls[userControls.IndexOf((BaseUserControl)tcMain.Items[0])].IsMakerLightUserControl())
                {
                    BaseMakerLightUserControl baseMakerLightUserControl = tcMain.Items[0] as BaseMakerLightUserControl;
                    mLightList = baseMakerLightUserControl.GetData();
                }
            }
            mLightList = Business.LightBusiness.Copy(mLightList);
            UserControl userControl = null;

            if (sender == iPlayer)
            {
                //DeviceModel deviceModel =  FileBusiness.CreateInstance().LoadDeviceModel(AppDomain.CurrentDomain.BaseDirectory + @"Device\" + playerDefault);
                //bToolChild.Width = deviceModel.DeviceSize;
                //bToolChild.Height = deviceModel.DeviceSize + 31;
                //bToolChild.Visibility = Visibility.Visible;
                //加入播放器页面
                userControl = new PlayerUserControl(mw, mLightList);
            }
            else if (sender == iPaved)
            {
                //加入平铺页面
                userControl = new ShowPavedUserControl(mw, mLightList);
            }
            else if (sender == iExport)
            {
                userControl = new ExportUserControl(mw, mLightList);
            }
            else if (sender == iPianoRoll)
            {
                userControl = new ShowPianoRollUserControl(mw, mLightList);
            }
            else if (sender == iData)
            {
                userControl = new DataGridUserControl(mw, mLightList);
            }
            else if (sender == iMy3D)
            {
                userControl = new My3DUserControl(mw, mLightList);
            }
            gTool.Children.Clear();
            gTool.Children.Add(userControl);
            gToolBackGround.Visibility = Visibility.Visible;
            DoubleAnimation daV = new DoubleAnimation(0, 1, new Duration(TimeSpan.FromSeconds(0.5)));

            userControl.BeginAnimation(OpacityProperty, daV);
        }
コード例 #6
0
 private void LoadPicture(PlayerUserControl playerUserControl)
 {
     if (_openFileDialog.ShowDialog() == DialogResult.OK)
     {
         var filePath = _openFileDialog.FileName;
         _repository.SaveLoadedPicturePath(playerUserControl.Name.Trim(), filePath.Trim());
         playerUserControl.Image = Image.FromFile(filePath);
     }
 }
コード例 #7
0
        private void GetPlayerUserControls()
        {
            CleanupPlayerUserControls();

            PlayerUserControl.NumberOfFavourites = 0;

            if (PlayersForSelectedTeam == null)
            {
                return;
            }

            // create new player user controls
            for (int i = 0; i < PlayersForSelectedTeam.Count; i++)
            {
                var player = PlayersForSelectedTeam[i];
                var puc    = new PlayerUserControl(ref player);

                if (PlayersForSelectedTeam[i].Favourite)
                {
                    PlayerUserControl.NumberOfFavourites++;
                    flpFavouritePlayers.Controls.Add(puc);
                }
                else
                {
                    flpOtherPlayers.Controls.Add(puc);
                }

                // add event handlers
                puc.MouseDown += Puc_MouseDown;
                puc.MouseUp   += Puc_MouseUp;
                puc.tsmiAddToFavourites.Click  += TsmiAddToFavourites_Click;
                puc.tsmiSelect.Click           += TsmiSelect_Click;
                puc.tsmiAddPicture.Click       += TsmiAddPicture_Click;
                puc.imgFavourite.MouseClick    += ImgFavourite_MouseClick;
                puc.pbPlayerPicture.MouseClick += PbPlayerPicture_MouseClick;

                foreach (Control control in puc.Controls)
                {
                    control.MouseDown += Puc_MouseDown;
                    control.MouseUp   += Puc_MouseUp;
                }

                puc.imgFavourite.MouseDown -= Puc_MouseDown;
                puc.imgFavourite.MouseUp   -= Puc_MouseUp;

                puc.pbPlayerPicture.MouseDown -= Puc_MouseDown;
                puc.pbPlayerPicture.MouseUp   -= Puc_MouseUp;

                PUCs.Add(puc);
            }
        }
コード例 #8
0
    public AIControlDisabler()
    {
        GameObject[] bears  = GameObject.FindGameObjectsWithTag("Bear");
        GameObject   player = GameObject.FindGameObjectWithTag("Player");

        playerControl   = player.GetComponent <PlayerUserControl>();
        playerCharacter = player.GetComponent <PlayerCharacter>();
        bearAgents      = new NavMeshAgent[bears.Length];

        for (int i = 0; i < bears.Length; i++)
        {
            bearAgents[i] = bears[i].GetComponent <NavMeshAgent>();
        }
    }
コード例 #9
0
        private void AddPlayerUserControlToCorrespondingPanel(PlayerUserControl puc)
        {
            if (puc.Favourite)
            {
                if (!flpFavouritePlayers.Controls.Contains(puc))
                {
                    flpFavouritePlayers.Controls.Add(puc);
                }
            }
            else
            {
                if (!flpOtherPlayers.Controls.Contains(puc))
                {
                    flpOtherPlayers.Controls.Add(puc);
                }
            }

            //flpFavouritePlayers.Controls.AddRange(selectedOtherPUCs.Where(x => x.Favourite).ToArray());
        }
コード例 #10
0
        private void FlpFavoritePlayersContextMenu(PlayerUserControl puc)
        {
            contextMenuStrip.Items.Clear();

            var favoritePlayerItem = new ToolStripMenuItem {
                Text = Resources.Resources.removeFavoritePlayer, Name = "removeFavoritePlayer"
            };

            favoritePlayerItem.Click += (s, e) =>
            {
                puc.StarVisible = false;
                flpAllPlayers.Controls.Add(puc);

                var controlNames = flpFavoritePlayers.Controls.Cast <PlayerUserControl>()
                                   .Select(c => c.Name);

                _repository.SaveFavoritePlayers(controlNames);
            };

            contextMenuStrip.Items.Add(favoritePlayerItem);
        }
コード例 #11
0
ファイル: MainWindow.xaml.cs プロジェクト: andu04/Snake
        public void OnNext(IGame value)
        {
            this.game = value;

            try
            {
                if (levelUC == null)
                {
                    Player player = game.GetPlayer();
                    playerUC = new PlayerUserControl(player);
                    playerUCGrid.Children.Add(playerUC);

                    levelUC = new LevelUserControl(game);
                    levelUCGrid.Children.Add(levelUC);
                    levelUC.Focus();
                }

                Update();
            }
            catch (Exception ex)
            {
                Debug.WriteLine("Eroare in mainwindow : " + ex.Message);
            }
        }
コード例 #12
0
        private void ShowData()
        {
            if (showModel == -1)
            {
                return;
            }
            List <Light> mLightList = mw.GetData();

            UserControl userControl = null;

            if (showModel == 0)
            {
                //DeviceModel deviceModel =  FileBusiness.CreateInstance().LoadDeviceModel(AppDomain.CurrentDomain.BaseDirectory + @"Device\" + playerDefault);
                //bToolChild.Width = deviceModel.DeviceSize;
                //bToolChild.Height = deviceModel.DeviceSize + 31;
                //bToolChild.Visibility = Visibility.Visible;
                //加入播放器页面
                if (!(mw.editUserControl.userControls[3] as BaseUserControl).filePath.Equals(String.Empty))
                {
                    String strAudioResources = (mw.editUserControl.userControls[3] as ScriptUserControl).AudioResources;
                    if (!strAudioResources.Contains(@"\"))
                    {
                        //说明是不完整路径
                        strAudioResources = mw.LastProjectPath + @"Audio\" + strAudioResources;
                    }
                    if (File.Exists(strAudioResources))
                    {
                        userControl = new PlayerUserControl(mw, mLightList, strAudioResources, (mw.editUserControl.userControls[3] as ScriptUserControl).nowTimeP, (mw.editUserControl.userControls[3] as ScriptUserControl).nowTimeI);
                    }
                    else
                    {
                        userControl = new PlayerUserControl(mw, mLightList);
                    }
                }
                else
                {
                    userControl = new PlayerUserControl(mw, mLightList);
                }
            }
            else if (showModel == 1)
            {
                //加入平铺页面
                userControl = new ShowPavedUserControl(mw, mLightList);
            }
            else if (showModel == 2)
            {
                userControl = new ExportUserControl(mw, mLightList);
            }
            else if (showModel == 3)
            {
                userControl = new ShowPianoRollUserControl(mw, mLightList);
            }
            else if (showModel == 4)
            {
                userControl = new DataGridUserControl(mw, mLightList);
            }
            else if (showModel == 5)
            {
                userControl = new My3DUserControl(mw, mLightList);
            }

            spBottomTool.Children.Clear();
            spBottomTool.Children.Add(userControl);
            //spPlay.Children.Clear();
            //Point point = iPlay.TranslatePoint(new Point(0, 0), this);
            //spPlay.Margin = new Thickness(0, point.Y + SystemParameters.CaptionHeight, 0, 0);
            //spPlay.Children.Add(userControl);
            //gToolBackGround.Visibility = Visibility.Visible;
        }
コード例 #13
0
        private async void LoadPanelWithPlayersAsync(dynamic team)
        {
            try
            {
                _goals.Clear();
                _yellowCards.Clear();
                flpRankByAttendances.Controls.Clear();

                var country = team is Team t ? t.Country : team as string;

                // show loading animation
                var busyIndicator = new BusyIndicator();
                busyIndicator.Show(flpAllPlayers);

                // get API data
                var teamGender = _repository.GetTeamGender();
                var endpoint   = EndpointBuilder.GetMatchesEndpoint(teamGender);
                var matches    = await _api.GetDataAsync <IList <Match> >(endpoint);

                // find all players for selected team
                var match   = matches?.FirstOrDefault(m => m.HomeTeamCountry == country);
                var players = match?.HomeTeamStatistics.StartingEleven.Union(match.HomeTeamStatistics.Substitutes).ToList();

                // load all players to FlowLayoutPanel
                players?.ForEach(p =>
                {
                    var playerUserControl = new PlayerUserControl
                    {
                        PlayerName     = p.Name,
                        PlayerNumber   = p.ShirtNumber.ToString(),
                        PlayerPosition = p.Position.ToString(),
                        Captain        = p.Captain ? Resources.Resources.yes : Resources.Resources.no,
                        Name           = $"{p.Name}"
                    };
                    LoadPictureIfPreviouslySelected(playerUserControl);

                    flpAllPlayers.Controls.Add(playerUserControl);
                    playerUserControl.MouseDown += PlayerUserControl_MouseDown;

                    _goals.Add(p.Name, 0);
                    _yellowCards.Add(p.Name, 0);
                });

                // Get goals and yellow cards per each player
                matches?
                .Where(m => m.HomeTeamCountry == match?.HomeTeamCountry)
                .ToList()
                .ForEach(m =>
                {
                    m.HomeTeamEvents.ToList().ForEach(te =>
                    {
                        switch (te.TypeOfEvent)
                        {
                        case TypeOfEvent.Goal:
                            _goals[te.Player] += 1;
                            break;

                        case TypeOfEvent.YellowCard:
                            _yellowCards[te.Player] += 1;
                            break;

                        case TypeOfEvent.YellowCardSecond:
                            _yellowCards[te.Player] += 1;
                            break;
                        }
                    });
                });

                // Get all matches for selected country ordered by attendance
                matches?
                .Where(m => m.HomeTeamCountry == match?.HomeTeamCountry || m.AwayTeamCountry == match?.HomeTeamCountry)
                .OrderByDescending(m => m.Attendance)
                .ToList()
                .ForEach(m =>
                {
                    flpRankByAttendances.Controls.Add(new MatchUserControl
                    {
                        Location    = m.Location,
                        Attendances = m.Attendance.ToString(),
                        HomeTeam    = m.HomeTeamCountry,
                        AwayTeam    = m.AwayTeamCountry
                    });
                });

                LoadFavoritePlayers();

                busyIndicator.Hide();
            }
            catch (Exception ex) when(ex is IOException || ex is ArgumentNullException || ex is JsonReaderException)
            {
                MessageBox.Show(Resources.Resources.dataNotLoaded, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
            }
        }
コード例 #14
0
        private async void LoadPanelWithPlayersAsync(dynamic team, bool awayTeam)
        {
            try
            {
                LoadingSpinner.Visibility = Visibility.Visible;
                LoadingSpinner.Spin       = true;

                Panel panel;
                var   country = awayTeam
                    ? (team as MatchTeam)?.Country
                    : team is Team t ? t.Country : team as string;

                // get API data
                var teamGender = _repository.GetTeamGender();
                var endpoint   = EndpointBuilder.GetMatchesEndpoint(teamGender);
                var matches    = await _api.GetDataAsync <IList <Match> >(endpoint);

                // find all players for selected team
                var match   = matches?.FirstOrDefault(m => m.HomeTeamCountry == country);
                var players = match?.HomeTeamStatistics.StartingEleven.ToList();

                // load all players to FlowLayoutPanel
                players?.ForEach(p =>
                {
                    var playerUserControl = new PlayerUserControl(p.Name, (int)p.ShirtNumber)
                    {
                        MaxHeight      = 140,
                        MaxWidth       = 120,
                        BtnUserControl = { ClickMode = ClickMode.Press }
                    };
                    playerUserControl.BtnUserControl.Click += OnUserControlClick;

                    switch (p.Position)
                    {
                    case Position.Defender:
                        panel = awayTeam ? PnlAwayTeamDefender : PnlHomeTeamDefender;
                        panel.Children.Add(playerUserControl);
                        break;

                    case Position.Forward:
                        panel = awayTeam ? PnlAwayTeamForward : PnlHomeTeamForward;
                        panel.Children.Add(playerUserControl);
                        break;

                    case Position.Goalie:
                        panel = awayTeam ? PnlAwayTeamGoalie : PnlHomeTeamGoalie;
                        panel.Children.Add(playerUserControl);
                        break;

                    case Position.Midfield:
                        panel = awayTeam ? PnlAwayTeamMidfield : PnlHomeTeamMidfield;
                        panel.Children.Add(playerUserControl);
                        break;

                    default:
                        return;
                    }

                    LoadingSpinner.Visibility = Visibility.Hidden;
                    LoadingSpinner.Spin       = false;
                });
            }
            catch (Exception ex) when(ex is IOException || ex is JsonReaderException || ex is ArgumentNullException)
            {
                MessageBox.Show("Could not retrieve data", "Error", MessageBoxButton.OK, MessageBoxImage.Error);
            }
        }
コード例 #15
0
        private void DragCompleted(object sender, System.Windows.Controls.Primitives.DragCompletedEventArgs e)
        {
            Thumb thumb    = sender as Thumb;
            int   position = -1;

            if (thumb == thumb_player)
            {
                position = 0;
            }
            else if (thumb == thumb_paved)
            {
                position = 1;
            }
            if (position == -1)
            {
                return;
            }
            double left = Canvas.GetLeft(thumb);

            if (left > gd.ActualWidth / 3 * 2 || (gMain.Children[0] as BaseUserControl).filePath.Equals(String.Empty))
            {
                thumb.RenderTransformOrigin = new Point(0.5, 0.5);
                if (position == 0)
                {
                    thumb.RenderTransform = MatrixTransform_01;
                }
                else if (position == 1)
                {
                    thumb.RenderTransform = MatrixTransform_02;
                }
                double top = Canvas.GetTop(thumb);

                QuadraticBezierSegment quadraticBezierSegment = new QuadraticBezierSegment();
                quadraticBezierSegment.Point1 = new Point((startPoints[position].X - left) / 2, (top - startPoints[position].Y) / 2);
                quadraticBezierSegment.Point2 = new Point(startPoints[position].X - left, startPoints[position].Y - top);
                PathSegmentCollection pathSegmentCollection = new PathSegmentCollection();
                pathSegmentCollection.Add(quadraticBezierSegment);

                PathFigure pathFigure = new PathFigure();
                pathFigure.StartPoint = new Point(0, 0);
                pathFigure.Segments   = pathSegmentCollection;

                PathFigureCollection pathFigureCollection = new PathFigureCollection();
                pathFigureCollection.Add(pathFigure);

                PathGeometry pathGeometry = new PathGeometry();
                pathGeometry.Figures = pathFigureCollection;

                MatrixAnimationUsingPath matrixAnimation = new MatrixAnimationUsingPath();
                matrixAnimation.PathGeometry = pathGeometry;
                //动画的路径
                matrixAnimation.Duration   = TimeSpan.FromSeconds(0.5);
                matrixAnimation.Completed += MatrixAnimation_Completed;
                //matrixAnimation.FillBehavior = FillBehavior.Stop;
                //matrixAnimation.RepeatBehavior = RepeatBehavior.Forever;
                //matrixAnimation.DoesRotateWithTangent = true;
                //Storyboard.SetTarget(matrixAnimation, thumb);
                if (position == 0)
                {
                    Storyboard.SetTargetName(matrixAnimation, "MatrixTransform_01");//动画的对象
                }
                else if (position == 1)
                {
                    Storyboard.SetTargetName(matrixAnimation, "MatrixTransform_02");//动画的对象
                }
                Storyboard.SetTargetProperty(matrixAnimation, new PropertyPath(MatrixTransform.MatrixProperty));

                Storyboard pathAnimationStoryboard = new Storyboard();
                pathAnimationStoryboard.Children.Add(matrixAnimation);
                pathAnimationStoryboard.Begin(this);
            }
            else
            {
                BaseMakerLightUserControl baseMakerLightUserControl = gMain.Children[0] as BaseMakerLightUserControl;
                UserControl userControl = null;
                if (position == 0)
                {
                    //加入播放器页面
                    PlayerUserControl playerUserControl = new PlayerUserControl(mw);
                    playerUserControl.SetData(baseMakerLightUserControl.GetData());
                    userControl = playerUserControl;
                }
                else if (position == 1)
                {
                    //加入平铺页面
                    //PavedUserControl pavedUserControl = new PavedUserControl(this,baseMakerLightUserControl.GetData());
                    //userControl = pavedUserControl;
                }
                gMost.Children.Add(userControl);
                DoubleAnimation daV = new DoubleAnimation(0, 1, new Duration(TimeSpan.FromSeconds(0.5)));
                userControl.BeginAnimation(OpacityProperty, daV);
                //回原位
                ToolBackToOld(thumb, position);
            }
        }