/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { scoreBoard = new Highscore(); scoreBoard.Initialize(); menuManager = new MenuManager(this, graphics, scoreBoard); menuManager.gameStates = GameStates.Menu; inGame = new InGame(scoreBoard, menuManager); inGame.Initialize(); highscore = new Highscore(); Window.Title = "Weird tiles in space"; base.Initialize(); }