コード例 #1
0
        void ParseFloor()
        {
            var textures = Resources.LoadAll<Texture>("Tiles");

            foreach (var tex in textures)
            {
                string[] splitName = tex.name.Split(new char[] { '_' });

                if (splitName.Length != 2)
                {
                    //Debug.LogError(tex.name);
                    continue;
                }

                string prefix = splitName[0];
                string type = splitName[1];

                MapSpriteSetting setting;
                if (!Target.SpriteManager.SettingDic.TryGetValue(prefix, out setting))
                {
                    setting = new MapSpriteSetting();
                    setting.Name = prefix;
                    setting.Explosion = new Sprite[6];

                    Target.SpriteManager.SettingDic.Add(prefix, setting);
                }

                switch (type)
                {
                    case "Floor":
                        setting.Floor = tex;
                        break;
                }
            }
        }
コード例 #2
0
        public void InitDic()
        {
            if (mInitialized)
                return;

            SettingDic = Settings.ToDictionary(s => s.Name, s => s);

            int randomMapIdx;
            if (MapSync.Instance.getMapIdx () != -1)
                randomMapIdx = MapSync.Instance.getMapIdx ();
            else
             	randomMapIdx = UnityEngine.Random.Range (0, SettingDic.Count - 1);
            MapSync.Instance.setMapIdx (randomMapIdx);
            CurrentUsingSetting = SettingDic.ElementAt(randomMapIdx).Value;

            mInitialized = true;
        }
コード例 #3
0
        void ParseTiles()
        {
            var sprites = Resources.LoadAll<Sprite>("Tiles");

            foreach (var sp in sprites)
            {
                string[] splitName = sp.name.Split(new char[] { '_' });

                if (splitName.Length != 2)
                {
                    Debug.LogError(sp.name);
                    continue;
                }

                string prefix = splitName[0];
                string type = splitName[1];

                MapSpriteSetting setting;
                if (!Target.SpriteManager.SettingDic.TryGetValue(prefix, out setting))
                {
                    setting = new MapSpriteSetting();
                    setting.Name = prefix;
                    setting.Explosion = new Sprite[6];

                    Target.SpriteManager.SettingDic.Add(prefix, setting);
                }

                int index;
                if (int.TryParse(type, out index))
                {
                    try
                    {
                        setting.Explosion[index] = sp;
                    }
                    catch { Debug.LogError(index); }
                }
                else
                {
                    switch (type)
                    {
                        case "Obstacle":
                            setting.Obstacle = sp;
                            break;

                        case "Block":
                            setting.Block = sp;
                            break;
                    }
                }
            }

            Target.SpriteManager.Settings = Target.SpriteManager.SettingDic.Values.ToList();

            EditorUtility.SetDirty(target);
        }