protected override void SetInstanceUniqueData(GameItemInstance newItem) { GameItemInstance_Weapon newItemTyped = (GameItemInstance_Weapon)newItem; newItemTyped.UniqueWear = UniqueWear; }
protected override void SetInstanceUniqueData(GameItemInstance newItem) { GameItemInstance_Magazine newItemTyped = (GameItemInstance_Magazine)newItem; newItemTyped.UniqueAmmoCount = UniqueAmmoCount; }
protected virtual void SetInstanceUniqueData(GameItemInstance newItemInstance) { }