/** * Renders the given GraphicsObject * * @param spriteBatch Contains graphics contexts for rendering on the game screen * @param obj The GraphicsObject that is to be rendered */ public void Render(SpriteBatch spriteBatch, GraphicsObject obj) { this.Render(spriteBatch, (int)obj.GetX(), (int)obj.GetY(), (int)obj.GetRadius(), obj.GetColor(), (int)obj.GetAngle(), 0.0f, 0, 0); }