static int Refresh(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); GameFramework.UGUIAdaptation obj = (GameFramework.UGUIAdaptation)ToLua.CheckObject <GameFramework.UGUIAdaptation>(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); obj.Refresh(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_scaleType(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameFramework.UGUIAdaptation obj = (GameFramework.UGUIAdaptation)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.scaleType = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index scaleType on a nil value")); } }
static int get_scaleType(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameFramework.UGUIAdaptation obj = (GameFramework.UGUIAdaptation)o; int ret = obj.scaleType; LuaDLL.lua_pushinteger(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index scaleType on a nil value")); } }