static int Refresh(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         GameFramework.UGUIAdaptation obj = (GameFramework.UGUIAdaptation)ToLua.CheckObject <GameFramework.UGUIAdaptation>(L, 1);
         float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
         float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
         obj.Refresh(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
    static int set_scaleType(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            GameFramework.UGUIAdaptation obj = (GameFramework.UGUIAdaptation)o;
            int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
            obj.scaleType = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index scaleType on a nil value"));
        }
    }
    static int get_scaleType(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            GameFramework.UGUIAdaptation obj = (GameFramework.UGUIAdaptation)o;
            int ret = obj.scaleType;
            LuaDLL.lua_pushinteger(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index scaleType on a nil value"));
        }
    }