static public int GetBattleNpcCount(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (argc == 1) { GameFramework.PluginFramework self = (GameFramework.PluginFramework)checkSelf(l); var ret = self.GetBattleNpcCount(); pushValue(l, true); pushValue(l, ret); return(2); } else if (argc == 2) { GameFramework.PluginFramework self = (GameFramework.PluginFramework)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); var ret = self.GetBattleNpcCount(a1); pushValue(l, true); pushValue(l, ret); return(2); } else if (matchType(l, argc, 2, typeof(int), typeof(GameFramework.CharacterRelation))) { GameFramework.PluginFramework self = (GameFramework.PluginFramework)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); GameFramework.CharacterRelation a2; checkEnum(l, 3, out a2); var ret = self.GetBattleNpcCount(a1, a2); pushValue(l, true); pushValue(l, ret); return(2); } else if (matchType(l, argc, 2, typeof(GameFramework.EntityInfo), typeof(GameFramework.CharacterRelation))) { GameFramework.PluginFramework self = (GameFramework.PluginFramework)checkSelf(l); GameFramework.EntityInfo a1; checkType(l, 2, out a1); GameFramework.CharacterRelation a2; checkEnum(l, 3, out a2); var ret = self.GetBattleNpcCount(a1, a2); pushValue(l, true); pushValue(l, ret); return(2); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function to call"); return(2); } catch (Exception e) { return(error(l, e)); } }