static public int CreateSceneLogic(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (argc == 4) { GameFramework.PluginFramework self = (GameFramework.PluginFramework)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); System.String[] a3; checkParams(l, 4, out a3); var ret = self.CreateSceneLogic(a1, a2, a3); pushValue(l, true); pushValue(l, ret); return(2); } else if (argc == 5) { GameFramework.PluginFramework self = (GameFramework.PluginFramework)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); System.Int32 a3; checkType(l, 4, out a3); System.String[] a4; checkParams(l, 5, out a4); var ret = self.CreateSceneLogic(a1, a2, a3, a4); pushValue(l, true); pushValue(l, ret); return(2); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function to call"); return(2); } catch (Exception e) { return(error(l, e)); } }