private void OnWebRequestAgentFailure(WebRequestAgent sender, string errorMessage) { if (m_WebRequestFailureEventHandler != null) { WebRequestFailureEventArgs webRequestFailureEventArgs = WebRequestFailureEventArgs.Create(sender.Task.SerialId, sender.Task.WebRequestUri, errorMessage, sender.Task.UserData); m_WebRequestFailureEventHandler(this, webRequestFailureEventArgs); ReferencePool.Release(webRequestFailureEventArgs); } }
static int Fill(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityGameFramework.Runtime.WebRequestFailureEventArgs obj = (UnityGameFramework.Runtime.WebRequestFailureEventArgs)ToLua.CheckObject(L, 1, typeof(UnityGameFramework.Runtime.WebRequestFailureEventArgs)); GameFramework.WebRequest.WebRequestFailureEventArgs arg0 = (GameFramework.WebRequest.WebRequestFailureEventArgs)ToLua.CheckObject(L, 2, typeof(GameFramework.WebRequest.WebRequestFailureEventArgs)); UnityGameFramework.Runtime.WebRequestFailureEventArgs o = obj.Fill(arg0); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
private void OnWebRequestFailure(object sender, GameFramework.WebRequest.WebRequestFailureEventArgs e) { Log.Warning("Web request failure, web request serial id '{0}', web request uri '{1}', error message '{2}'.", e.SerialId.ToString(), e.WebRequestUri, e.ErrorMessage); m_EventComponent.Fire(this, ReferencePool.Acquire <WebRequestFailureEventArgs>().Fill(e)); }
private void OnWebRequestFailure(object sender, GameFramework.WebRequest.WebRequestFailureEventArgs e) { Log.Warning("Web request failure, web request serial id '{0}', web request uri '{1}', error message '{2}'.", e.SerialId, e.WebRequestUri, e.ErrorMessage); m_EventComponent.Fire(this, WebRequestFailureEventArgs.Create(e)); }