AoeQuery() public static method

public static AoeQuery ( GameObject srcObj, GameObject targetObj, int aoeType, float range, float angleOrLength, SkillInstance instance, int senderId, int targetType, Vector3 relativeCenter, bool relativeToTarget, MyFunc callback ) : void
srcObj UnityEngine.GameObject
targetObj UnityEngine.GameObject
aoeType int
range float
angleOrLength float
instance SkillSystem.SkillInstance
senderId int
targetType int
relativeCenter Vector3
relativeToTarget bool
callback MyFunc
return void
コード例 #1
0
        public override bool Execute(object sender, SkillInstance instance, long delta, long curSectionTime)
        {
            GfxSkillSenderInfo senderObj = sender as GfxSkillSenderInfo;

            if (null == senderObj)
            {
                return(false);
            }
            GameObject obj = senderObj.GfxObj;

            if (obj == null)
            {
                return(false);
            }
            long durationTime = m_DurationTime.Get(instance);
            long intervalTime = m_IntervalTime.Get(instance);

            if (durationTime <= 0)
            {
                durationTime = senderObj.ConfigData.duration;
            }
            if (intervalTime <= 0)
            {
                intervalTime = senderObj.ConfigData.interval;
            }
            if (curSectionTime < StartTime)
            {
                return(true);
            }
            if (curSectionTime > StartTime + durationTime)
            {
                return(false);
            }
            if (m_LastTime + intervalTime < curSectionTime)
            {
                m_LastTime = curSectionTime;
                int targetType = EntityController.Instance.GetTargetType(senderObj.ActorId, senderObj.ConfigData, senderObj.Seq);
                int impactId   = TriggerUtil.GetSkillImpactId(instance.Variables, senderObj.ConfigData);
                int senderId;
                int targetId;
                EntityController.Instance.CalcSenderAndTarget(senderObj, out senderId, out targetId);
                if (senderObj.ConfigData.aoeType != (int)SkillAoeType.Unknown)
                {
                    float minDistSqr = float.MaxValue;
                    TriggerUtil.AoeQuery(senderObj, instance, senderId, targetType, m_RelativeCenter, m_RelativeToTarget, (float distSqr, int objId) => {
                        if (distSqr < minDistSqr)
                        {
                            minDistSqr = distSqr;
                            targetId   = objId;
                        }
                        return(true);
                    });
                }
                Dictionary <string, object> args;
                TriggerUtil.CalcImpactConfig(0, impactId, instance, senderObj.ConfigData, out args);
                EntityController.Instance.SendImpact(senderObj.ConfigData, senderObj.Seq, senderObj.ActorId, senderId, targetId, impactId, IsFinal, args);
            }
            return(true);
        }
コード例 #2
0
        public override bool Execute(object sender, SkillInstance instance, long delta, long curSectionTime)
        {
            GfxSkillSenderInfo senderObj = sender as GfxSkillSenderInfo;

            if (null == senderObj)
            {
                return(false);
            }
            GameObject obj = senderObj.GfxObj;

            if (obj == null)
            {
                return(false);
            }
            if (curSectionTime < StartTime)
            {
                return(true);
            }
            long duration = m_DurationTime.Get(instance);
            long interval = m_IntervalTime.Get(instance);

            if (curSectionTime > StartTime + duration)
            {
                return(false);
            }
            if (m_LastTime + interval < curSectionTime)
            {
                m_LastTime = curSectionTime;
                int targetType = EntityController.Instance.GetTargetType(senderObj.ObjId, senderObj.ConfigData, senderObj.Seq);
                int impactId   = TriggerUtil.GetSkillImpactId(instance.Variables, senderObj.ConfigData);
                int senderId   = 0;
                if (senderObj.ConfigData.type == (int)SkillOrImpactType.Skill)
                {
                    senderId = senderObj.ObjId;
                }
                else
                {
                    senderId = senderObj.TargetObjId;
                }
                int        ct        = 0;
                List <int> targetIds = new List <int>();
                TriggerUtil.AoeQuery(senderObj, instance, senderId, targetType, m_RelativeCenter, m_RelativeToTarget, (float distSqr, int objId) => {
                    Dictionary <string, object> args;
                    TriggerUtil.CalcImpactConfig(0, impactId, instance, senderObj.ConfigData, out args);
                    EntityController.Instance.SendImpact(senderObj.ConfigData, senderObj.Seq, senderObj.ObjId, senderId, objId, impactId, IsFinal, args);
                    targetIds.Add(objId);
                    ++ct;
                    if (senderObj.ConfigData.maxAoeTargetCount <= 0 || ct < senderObj.ConfigData.maxAoeTargetCount)
                    {
                        return(true);
                    }
                    else
                    {
                        return(false);
                    }
                });
            }
            return(true);
        }
コード例 #3
0
        public override bool Execute(object sender, SkillInstance instance, long delta, long curSectionTime)
        {
            GfxSkillSenderInfo senderObj = sender as GfxSkillSenderInfo;

            if (null == senderObj)
            {
                return(false);
            }
            if (curSectionTime < StartTime)
            {
                return(true);
            }
            if (m_RemainTime > 0 && curSectionTime > (StartTime + m_RemainTime))
            {
                return(false);
            }
            if (senderObj.ConfigData.aoeType != (int)SkillAoeType.Unknown)
            {
                int targetType = EntityController.Instance.GetTargetType(senderObj.ObjId, senderObj.ConfigData, senderObj.Seq);
                int senderId   = 0;
                if (senderObj.ConfigData.type == (int)SkillOrImpactType.Skill)
                {
                    senderId = senderObj.ObjId;
                }
                else
                {
                    senderId = senderObj.TargetObjId;
                }
                int ct = 0;
                TriggerUtil.AoeQuery(senderObj, instance, senderId, targetType, m_RelativeCenter, m_RelativeToTarget, (float distSqr, int objId) => {
                    ++ct;
                    if (senderObj.ConfigData.maxAoeTargetCount <= 0 || ct < senderObj.ConfigData.maxAoeTargetCount)
                    {
                        EntityController.Instance.KeepTarget(objId);
                        return(true);
                    }
                    else
                    {
                        return(false);
                    }
                });
            }
            else
            {
                if (senderObj.ConfigData.type == (int)SkillOrImpactType.Skill)
                {
                    EntityController.Instance.KeepTarget(senderObj.TargetObjId);
                }
                else
                {
                    EntityController.Instance.KeepTarget(senderObj.ObjId);
                }
            }
            return(true);
        }
コード例 #4
0
        public override bool Execute(object sender, SkillInstance instance, long delta, long curSectionTime)
        {
            GfxSkillSenderInfo senderObj = sender as GfxSkillSenderInfo;

            if (null == senderObj)
            {
                return(false);
            }
            Scene      scene = senderObj.Scene;
            EntityInfo obj   = senderObj.GfxObj;

            if (null == obj)
            {
                return(false);
            }
            if (curSectionTime >= StartTime)
            {
                int targetType = scene.EntityController.GetTargetType(senderObj.ActorId, senderObj.ConfigData, senderObj.Seq);
                int impactId   = TriggerUtil.GetSkillImpactId(instance.Variables, senderObj.ConfigData);
                int senderId   = 0;
                if (senderObj.ConfigData.type == (int)SkillOrImpactType.Skill)
                {
                    senderId = senderObj.ActorId;
                }
                else
                {
                    senderId = senderObj.TargetActorId;
                }
                int ct = 0;
                TriggerUtil.AoeQuery(senderObj, instance, senderId, targetType, m_RelativeCenter, m_RelativeToTarget, (float distSqr, int objId) => {
                    Dictionary <string, object> args;
                    TriggerUtil.CalcImpactConfig(0, impactId, instance, senderObj.ConfigData, out args);
                    scene.EntityController.SendImpact(senderObj.ConfigData, senderObj.Seq, senderObj.ActorId, senderId, objId, impactId, args);
                    ++ct;
                    if (senderObj.ConfigData.maxAoeTargetCount <= 0 || ct < senderObj.ConfigData.maxAoeTargetCount)
                    {
                        return(true);
                    }
                    else
                    {
                        return(false);
                    }
                });
                return(false);
            }
            else
            {
                return(true);
            }
        }
コード例 #5
0
        public override bool Execute(object sender, SkillInstance instance, long delta, long curSectionTime)
        {
            GfxSkillSenderInfo senderObj = sender as GfxSkillSenderInfo;

            if (null == senderObj)
            {
                return(false);
            }
            Scene      scene = senderObj.Scene;
            EntityInfo obj   = senderObj.GfxObj;

            if (obj == null)
            {
                return(false);
            }
            if (curSectionTime < StartTime)
            {
                return(true);
            }
            int targetType = scene.EntityController.GetTargetType(senderObj.ActorId, senderObj.ConfigData, senderObj.Seq);
            int impactId   = TriggerUtil.GetSkillImpactId(instance.Variables, senderObj.ConfigData);
            int senderId;
            int targetId;

            scene.EntityController.CalcSenderAndTarget(senderObj, out senderId, out targetId);
            if (senderObj.ConfigData.aoeType != (int)SkillAoeType.Unknown)
            {
                float minDistSqr = float.MaxValue;
                TriggerUtil.AoeQuery(senderObj, instance, senderId, targetType, m_RelativeCenter, m_RelativeToTarget, (float distSqr, int objId) => {
                    if (distSqr < minDistSqr)
                    {
                        minDistSqr = distSqr;
                        targetId   = objId;
                    }
                    return(true);
                });
            }
            Dictionary <string, object> args;

            TriggerUtil.CalcImpactConfig(0, impactId, instance, senderObj.ConfigData, out args);
            scene.EntityController.SendImpact(senderObj.ConfigData, senderObj.Seq, senderObj.ActorId, senderId, targetId, impactId, args);
            return(false);
        }
コード例 #6
0
        public override bool Execute(object sender, SkillInstance instance, long delta, long curSectionTime)
        {
            GfxSkillSenderInfo senderObj = sender as GfxSkillSenderInfo;

            if (null == senderObj)
            {
                return(false);
            }
            GameObject obj = senderObj.GfxObj;

            if (obj == null)
            {
                return(false);
            }
            if (curSectionTime < StartTime)
            {
                return(true);
            }
            long durationTime = m_DurationTime.Get(instance);
            long intervalTime = m_IntervalTime.Get(instance);

            if (curSectionTime > StartTime + durationTime)
            {
                return(false);
            }
            if (m_LastTime + intervalTime < curSectionTime)
            {
                m_LastTime = curSectionTime;
                int ct = m_Targets.Count;
                if (ct <= 0)
                {
                    int targetType = EntityController.Instance.GetTargetType(senderObj.ObjId, senderObj.ConfigData, senderObj.Seq);
                    int impactId   = TriggerUtil.GetSkillImpactId(instance.Variables, senderObj.ConfigData);
                    if (senderObj.ConfigData.type == (int)SkillOrImpactType.Skill)
                    {
                        m_SenderId = senderObj.ObjId;
                    }
                    else
                    {
                        m_SenderId = senderObj.TargetObjId;
                    }
                    TriggerUtil.AoeQuery(senderObj, instance, m_SenderId, targetType, m_RelativeCenter, m_RelativeToTarget, (float distSqr, int objId) => {
                        m_SortedTargets.Add((int)(distSqr * c_MaxObjectId) * c_MaxObjectId + objId, objId);
                        return(true);
                    });
                    var vals = m_SortedTargets.Values;
                    if (senderObj.ConfigData.maxAoeTargetCount > 0 && vals.Count > senderObj.ConfigData.maxAoeTargetCount)
                    {
                        var enumerator = vals.GetEnumerator();
                        for (int ix = 0; ix < senderObj.ConfigData.maxAoeTargetCount; ++ix)
                        {
                            enumerator.MoveNext();
                            m_Targets.Add(enumerator.Current);
                        }
                    }
                    else
                    {
                        m_Targets.AddRange(vals);
                    }
                    m_CurTargetIndex = 0;
                    ct = m_Targets.Count;
                }
                if (ct > 0 && m_CurTargetIndex < ct)
                {
                    Dictionary <string, object> args;
                    TriggerUtil.CalcImpactConfig(0, m_ImpactId, instance, senderObj.ConfigData, out args);
                    EntityController.Instance.SendImpact(senderObj.ConfigData, senderObj.Seq, senderObj.ObjId, m_SenderId, m_Targets[m_CurTargetIndex], m_ImpactId, IsFinal, args);
                    ++m_CurTargetIndex;
                }
                else
                {
                    return(false);
                }
            }
            return(true);
        }
コード例 #7
0
        public override bool Execute(object sender, SkillInstance instance, long delta, long curSectionTime)
        {
            GfxSkillSenderInfo senderObj = sender as GfxSkillSenderInfo;

            if (null == senderObj)
            {
                return(false);
            }
            GameObject obj = senderObj.GfxObj;

            if (obj == null)
            {
                return(false);
            }
            if (curSectionTime < StartTime)
            {
                return(true);
            }
            int senderId;
            int targetId;

            EntityController.Instance.CalcSenderAndTarget(senderObj, out senderId, out targetId);
            int impactId = senderObj.ConfigData.impacttoself;

            if (senderObj.ConfigData.type != (int)SkillOrImpactType.Skill)
            {
                if (impactId <= 0)
                {
                    int skillId           = EntityController.Instance.GetImpactSkillId(senderObj.ObjId, senderObj.SkillId, senderObj.Seq);
                    TableConfig.Skill cfg = TableConfig.SkillProvider.Instance.GetSkill(skillId);
                    if (null != cfg)
                    {
                        impactId = cfg.impacttoself;
                    }
                }
            }
            if (m_Radius <= Geometry.c_FloatPrecision)
            {
                Dictionary <string, object> args;
                TriggerUtil.CalcImpactConfig(0, 0, instance, senderObj.ConfigData, out args);
                EntityController.Instance.SendImpact(senderObj.ConfigData, senderObj.Seq, senderObj.ObjId, senderId, senderId, impactId, true, args);
            }
            else
            {
                GameObject targetObj = senderObj.TargetGfxObj;
                int        ct        = 0;
                List <int> targetIds = new List <int>();
                TriggerUtil.AoeQuery(obj, targetObj, m_AoeType, m_Radius, m_AngleOrLength, instance, senderId, (int)SkillTargetType.Friend, m_RelativeCenter, m_RelativeToTarget, (float distSqr, int objId) => {
                    Dictionary <string, object> args;
                    TriggerUtil.CalcImpactConfig(0, 0, instance, senderObj.ConfigData, out args);
                    EntityController.Instance.SendImpact(senderObj.ConfigData, senderObj.Seq, senderObj.ObjId, senderId, objId, impactId, true, args);
                    targetIds.Add(objId);
                    ++ct;
                    if (m_MaxCount <= 0 || ct < m_MaxCount)
                    {
                        return(true);
                    }
                    else
                    {
                        return(false);
                    }
                });
            }
            return(false);
        }
コード例 #8
0
        public override bool Execute(object sender, SkillInstance instance, long delta, long curSectionTime)
        {
            GfxSkillSenderInfo senderObj = sender as GfxSkillSenderInfo;

            if (null == senderObj)
            {
                return(false);
            }
            Scene      scene = senderObj.Scene;
            EntityInfo obj   = senderObj.GfxObj;

            if (null != obj)
            {
                if (curSectionTime >= StartTime)
                {
                    int targetType = scene.EntityController.GetTargetType(senderObj.ActorId, senderObj.ConfigData, senderObj.Seq);
                    int senderId   = 0;
                    if (senderObj.ConfigData.type == (int)SkillOrImpactType.Skill)
                    {
                        senderId = senderObj.ActorId;
                    }
                    else
                    {
                        senderId = senderObj.TargetActorId;
                    }
                    string effectPath = SkillParamUtility.RefixResourceVariable(m_EffectPath, instance, senderObj.ConfigData.resources);
                    int    emitImpact = m_EmitImpact;
                    if (!m_IsExternalImpact)
                    {
                        emitImpact = SkillInstance.GenInnerEmitSkillId(m_EmitImpact <= 0 ? 1 : m_EmitImpact);
                    }
                    int    impactId  = TriggerUtil.GetSkillImpactId(instance.Variables, senderObj.ConfigData);
                    string emitBone  = SkillParamUtility.RefixStringVariable(m_EmitBone, instance);
                    float  emitSpeed = m_EmitSpeed;
                    int    ct        = 0;
                    TriggerUtil.AoeQuery(senderObj, instance, senderId, targetType, m_RelativeCenter, m_RelativeToTarget, (float distSqr, int objId) => {
                        Dictionary <string, object> args;
                        TriggerUtil.CalcImpactConfig(emitImpact, impactId, instance, senderObj.ConfigData, out args);
                        Dictionary <string, object> addArgs = new Dictionary <string, object>()
                        {
                            { "emitEffect", effectPath }, { "emitSpeed", emitSpeed }, { "emitDir", m_Dir }, { "emitScale", m_Scale }
                        };
                        foreach (var pair in addArgs)
                        {
                            if (args.ContainsKey(pair.Key))
                            {
                                args[pair.Key] = pair.Value;
                            }
                            else
                            {
                                args.Add(pair.Key, pair.Value);
                            }
                        }
                        scene.EntityController.TrackImpact(senderObj.ConfigData, senderObj.Seq, senderObj.ActorId, senderId, objId, emitBone, emitImpact, m_Pos, args);
                        ++ct;
                        if (senderObj.ConfigData.maxAoeTargetCount <= 0 || ct < senderObj.ConfigData.maxAoeTargetCount)
                        {
                            return(true);
                        }
                        else
                        {
                            return(false);
                        }
                    });
                    //GameFramework.LogSystem.Debug("AoeEmitEffectTriger:{0}", m_EffectPath);
                    return(false);
                }
                else
                {
                    return(true);
                }
            }
            else
            {
                return(false);
            }
        }