public static AoeQuery ( |
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srcObj | ||
targetObj | ||
aoeType | int | |
range | float | |
angleOrLength | float | |
instance | ||
senderId | int | |
targetType | int | |
relativeCenter | Vector3 | |
relativeToTarget | bool | |
callback | MyFunc |
|
return | void |
public override bool Execute(object sender, SkillInstance instance, long delta, long curSectionTime) { GfxSkillSenderInfo senderObj = sender as GfxSkillSenderInfo; if (null == senderObj) { return(false); } GameObject obj = senderObj.GfxObj; if (obj == null) { return(false); } long durationTime = m_DurationTime.Get(instance); long intervalTime = m_IntervalTime.Get(instance); if (durationTime <= 0) { durationTime = senderObj.ConfigData.duration; } if (intervalTime <= 0) { intervalTime = senderObj.ConfigData.interval; } if (curSectionTime < StartTime) { return(true); } if (curSectionTime > StartTime + durationTime) { return(false); } if (m_LastTime + intervalTime < curSectionTime) { m_LastTime = curSectionTime; int targetType = EntityController.Instance.GetTargetType(senderObj.ActorId, senderObj.ConfigData, senderObj.Seq); int impactId = TriggerUtil.GetSkillImpactId(instance.Variables, senderObj.ConfigData); int senderId; int targetId; EntityController.Instance.CalcSenderAndTarget(senderObj, out senderId, out targetId); if (senderObj.ConfigData.aoeType != (int)SkillAoeType.Unknown) { float minDistSqr = float.MaxValue; TriggerUtil.AoeQuery(senderObj, instance, senderId, targetType, m_RelativeCenter, m_RelativeToTarget, (float distSqr, int objId) => { if (distSqr < minDistSqr) { minDistSqr = distSqr; targetId = objId; } return(true); }); } Dictionary <string, object> args; TriggerUtil.CalcImpactConfig(0, impactId, instance, senderObj.ConfigData, out args); EntityController.Instance.SendImpact(senderObj.ConfigData, senderObj.Seq, senderObj.ActorId, senderId, targetId, impactId, IsFinal, args); } return(true); }
public override bool Execute(object sender, SkillInstance instance, long delta, long curSectionTime) { GfxSkillSenderInfo senderObj = sender as GfxSkillSenderInfo; if (null == senderObj) { return(false); } GameObject obj = senderObj.GfxObj; if (obj == null) { return(false); } if (curSectionTime < StartTime) { return(true); } long duration = m_DurationTime.Get(instance); long interval = m_IntervalTime.Get(instance); if (curSectionTime > StartTime + duration) { return(false); } if (m_LastTime + interval < curSectionTime) { m_LastTime = curSectionTime; int targetType = EntityController.Instance.GetTargetType(senderObj.ObjId, senderObj.ConfigData, senderObj.Seq); int impactId = TriggerUtil.GetSkillImpactId(instance.Variables, senderObj.ConfigData); int senderId = 0; if (senderObj.ConfigData.type == (int)SkillOrImpactType.Skill) { senderId = senderObj.ObjId; } else { senderId = senderObj.TargetObjId; } int ct = 0; List <int> targetIds = new List <int>(); TriggerUtil.AoeQuery(senderObj, instance, senderId, targetType, m_RelativeCenter, m_RelativeToTarget, (float distSqr, int objId) => { Dictionary <string, object> args; TriggerUtil.CalcImpactConfig(0, impactId, instance, senderObj.ConfigData, out args); EntityController.Instance.SendImpact(senderObj.ConfigData, senderObj.Seq, senderObj.ObjId, senderId, objId, impactId, IsFinal, args); targetIds.Add(objId); ++ct; if (senderObj.ConfigData.maxAoeTargetCount <= 0 || ct < senderObj.ConfigData.maxAoeTargetCount) { return(true); } else { return(false); } }); } return(true); }
public override bool Execute(object sender, SkillInstance instance, long delta, long curSectionTime) { GfxSkillSenderInfo senderObj = sender as GfxSkillSenderInfo; if (null == senderObj) { return(false); } if (curSectionTime < StartTime) { return(true); } if (m_RemainTime > 0 && curSectionTime > (StartTime + m_RemainTime)) { return(false); } if (senderObj.ConfigData.aoeType != (int)SkillAoeType.Unknown) { int targetType = EntityController.Instance.GetTargetType(senderObj.ObjId, senderObj.ConfigData, senderObj.Seq); int senderId = 0; if (senderObj.ConfigData.type == (int)SkillOrImpactType.Skill) { senderId = senderObj.ObjId; } else { senderId = senderObj.TargetObjId; } int ct = 0; TriggerUtil.AoeQuery(senderObj, instance, senderId, targetType, m_RelativeCenter, m_RelativeToTarget, (float distSqr, int objId) => { ++ct; if (senderObj.ConfigData.maxAoeTargetCount <= 0 || ct < senderObj.ConfigData.maxAoeTargetCount) { EntityController.Instance.KeepTarget(objId); return(true); } else { return(false); } }); } else { if (senderObj.ConfigData.type == (int)SkillOrImpactType.Skill) { EntityController.Instance.KeepTarget(senderObj.TargetObjId); } else { EntityController.Instance.KeepTarget(senderObj.ObjId); } } return(true); }
public override bool Execute(object sender, SkillInstance instance, long delta, long curSectionTime) { GfxSkillSenderInfo senderObj = sender as GfxSkillSenderInfo; if (null == senderObj) { return(false); } Scene scene = senderObj.Scene; EntityInfo obj = senderObj.GfxObj; if (null == obj) { return(false); } if (curSectionTime >= StartTime) { int targetType = scene.EntityController.GetTargetType(senderObj.ActorId, senderObj.ConfigData, senderObj.Seq); int impactId = TriggerUtil.GetSkillImpactId(instance.Variables, senderObj.ConfigData); int senderId = 0; if (senderObj.ConfigData.type == (int)SkillOrImpactType.Skill) { senderId = senderObj.ActorId; } else { senderId = senderObj.TargetActorId; } int ct = 0; TriggerUtil.AoeQuery(senderObj, instance, senderId, targetType, m_RelativeCenter, m_RelativeToTarget, (float distSqr, int objId) => { Dictionary <string, object> args; TriggerUtil.CalcImpactConfig(0, impactId, instance, senderObj.ConfigData, out args); scene.EntityController.SendImpact(senderObj.ConfigData, senderObj.Seq, senderObj.ActorId, senderId, objId, impactId, args); ++ct; if (senderObj.ConfigData.maxAoeTargetCount <= 0 || ct < senderObj.ConfigData.maxAoeTargetCount) { return(true); } else { return(false); } }); return(false); } else { return(true); } }
public override bool Execute(object sender, SkillInstance instance, long delta, long curSectionTime) { GfxSkillSenderInfo senderObj = sender as GfxSkillSenderInfo; if (null == senderObj) { return(false); } Scene scene = senderObj.Scene; EntityInfo obj = senderObj.GfxObj; if (obj == null) { return(false); } if (curSectionTime < StartTime) { return(true); } int targetType = scene.EntityController.GetTargetType(senderObj.ActorId, senderObj.ConfigData, senderObj.Seq); int impactId = TriggerUtil.GetSkillImpactId(instance.Variables, senderObj.ConfigData); int senderId; int targetId; scene.EntityController.CalcSenderAndTarget(senderObj, out senderId, out targetId); if (senderObj.ConfigData.aoeType != (int)SkillAoeType.Unknown) { float minDistSqr = float.MaxValue; TriggerUtil.AoeQuery(senderObj, instance, senderId, targetType, m_RelativeCenter, m_RelativeToTarget, (float distSqr, int objId) => { if (distSqr < minDistSqr) { minDistSqr = distSqr; targetId = objId; } return(true); }); } Dictionary <string, object> args; TriggerUtil.CalcImpactConfig(0, impactId, instance, senderObj.ConfigData, out args); scene.EntityController.SendImpact(senderObj.ConfigData, senderObj.Seq, senderObj.ActorId, senderId, targetId, impactId, args); return(false); }
public override bool Execute(object sender, SkillInstance instance, long delta, long curSectionTime) { GfxSkillSenderInfo senderObj = sender as GfxSkillSenderInfo; if (null == senderObj) { return(false); } GameObject obj = senderObj.GfxObj; if (obj == null) { return(false); } if (curSectionTime < StartTime) { return(true); } long durationTime = m_DurationTime.Get(instance); long intervalTime = m_IntervalTime.Get(instance); if (curSectionTime > StartTime + durationTime) { return(false); } if (m_LastTime + intervalTime < curSectionTime) { m_LastTime = curSectionTime; int ct = m_Targets.Count; if (ct <= 0) { int targetType = EntityController.Instance.GetTargetType(senderObj.ObjId, senderObj.ConfigData, senderObj.Seq); int impactId = TriggerUtil.GetSkillImpactId(instance.Variables, senderObj.ConfigData); if (senderObj.ConfigData.type == (int)SkillOrImpactType.Skill) { m_SenderId = senderObj.ObjId; } else { m_SenderId = senderObj.TargetObjId; } TriggerUtil.AoeQuery(senderObj, instance, m_SenderId, targetType, m_RelativeCenter, m_RelativeToTarget, (float distSqr, int objId) => { m_SortedTargets.Add((int)(distSqr * c_MaxObjectId) * c_MaxObjectId + objId, objId); return(true); }); var vals = m_SortedTargets.Values; if (senderObj.ConfigData.maxAoeTargetCount > 0 && vals.Count > senderObj.ConfigData.maxAoeTargetCount) { var enumerator = vals.GetEnumerator(); for (int ix = 0; ix < senderObj.ConfigData.maxAoeTargetCount; ++ix) { enumerator.MoveNext(); m_Targets.Add(enumerator.Current); } } else { m_Targets.AddRange(vals); } m_CurTargetIndex = 0; ct = m_Targets.Count; } if (ct > 0 && m_CurTargetIndex < ct) { Dictionary <string, object> args; TriggerUtil.CalcImpactConfig(0, m_ImpactId, instance, senderObj.ConfigData, out args); EntityController.Instance.SendImpact(senderObj.ConfigData, senderObj.Seq, senderObj.ObjId, m_SenderId, m_Targets[m_CurTargetIndex], m_ImpactId, IsFinal, args); ++m_CurTargetIndex; } else { return(false); } } return(true); }
public override bool Execute(object sender, SkillInstance instance, long delta, long curSectionTime) { GfxSkillSenderInfo senderObj = sender as GfxSkillSenderInfo; if (null == senderObj) { return(false); } GameObject obj = senderObj.GfxObj; if (obj == null) { return(false); } if (curSectionTime < StartTime) { return(true); } int senderId; int targetId; EntityController.Instance.CalcSenderAndTarget(senderObj, out senderId, out targetId); int impactId = senderObj.ConfigData.impacttoself; if (senderObj.ConfigData.type != (int)SkillOrImpactType.Skill) { if (impactId <= 0) { int skillId = EntityController.Instance.GetImpactSkillId(senderObj.ObjId, senderObj.SkillId, senderObj.Seq); TableConfig.Skill cfg = TableConfig.SkillProvider.Instance.GetSkill(skillId); if (null != cfg) { impactId = cfg.impacttoself; } } } if (m_Radius <= Geometry.c_FloatPrecision) { Dictionary <string, object> args; TriggerUtil.CalcImpactConfig(0, 0, instance, senderObj.ConfigData, out args); EntityController.Instance.SendImpact(senderObj.ConfigData, senderObj.Seq, senderObj.ObjId, senderId, senderId, impactId, true, args); } else { GameObject targetObj = senderObj.TargetGfxObj; int ct = 0; List <int> targetIds = new List <int>(); TriggerUtil.AoeQuery(obj, targetObj, m_AoeType, m_Radius, m_AngleOrLength, instance, senderId, (int)SkillTargetType.Friend, m_RelativeCenter, m_RelativeToTarget, (float distSqr, int objId) => { Dictionary <string, object> args; TriggerUtil.CalcImpactConfig(0, 0, instance, senderObj.ConfigData, out args); EntityController.Instance.SendImpact(senderObj.ConfigData, senderObj.Seq, senderObj.ObjId, senderId, objId, impactId, true, args); targetIds.Add(objId); ++ct; if (m_MaxCount <= 0 || ct < m_MaxCount) { return(true); } else { return(false); } }); } return(false); }
public override bool Execute(object sender, SkillInstance instance, long delta, long curSectionTime) { GfxSkillSenderInfo senderObj = sender as GfxSkillSenderInfo; if (null == senderObj) { return(false); } Scene scene = senderObj.Scene; EntityInfo obj = senderObj.GfxObj; if (null != obj) { if (curSectionTime >= StartTime) { int targetType = scene.EntityController.GetTargetType(senderObj.ActorId, senderObj.ConfigData, senderObj.Seq); int senderId = 0; if (senderObj.ConfigData.type == (int)SkillOrImpactType.Skill) { senderId = senderObj.ActorId; } else { senderId = senderObj.TargetActorId; } string effectPath = SkillParamUtility.RefixResourceVariable(m_EffectPath, instance, senderObj.ConfigData.resources); int emitImpact = m_EmitImpact; if (!m_IsExternalImpact) { emitImpact = SkillInstance.GenInnerEmitSkillId(m_EmitImpact <= 0 ? 1 : m_EmitImpact); } int impactId = TriggerUtil.GetSkillImpactId(instance.Variables, senderObj.ConfigData); string emitBone = SkillParamUtility.RefixStringVariable(m_EmitBone, instance); float emitSpeed = m_EmitSpeed; int ct = 0; TriggerUtil.AoeQuery(senderObj, instance, senderId, targetType, m_RelativeCenter, m_RelativeToTarget, (float distSqr, int objId) => { Dictionary <string, object> args; TriggerUtil.CalcImpactConfig(emitImpact, impactId, instance, senderObj.ConfigData, out args); Dictionary <string, object> addArgs = new Dictionary <string, object>() { { "emitEffect", effectPath }, { "emitSpeed", emitSpeed }, { "emitDir", m_Dir }, { "emitScale", m_Scale } }; foreach (var pair in addArgs) { if (args.ContainsKey(pair.Key)) { args[pair.Key] = pair.Value; } else { args.Add(pair.Key, pair.Value); } } scene.EntityController.TrackImpact(senderObj.ConfigData, senderObj.Seq, senderObj.ActorId, senderId, objId, emitBone, emitImpact, m_Pos, args); ++ct; if (senderObj.ConfigData.maxAoeTargetCount <= 0 || ct < senderObj.ConfigData.maxAoeTargetCount) { return(true); } else { return(false); } }); //GameFramework.LogSystem.Debug("AoeEmitEffectTriger:{0}", m_EffectPath); return(false); } else { return(true); } } else { return(false); } }