static public int Reset(IntPtr l) { try { GameFramework.Skill.Trigers.PlaySoundTriger self = (GameFramework.Skill.Trigers.PlaySoundTriger)checkSelf(l); self.Reset(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { GameFramework.Skill.Trigers.PlaySoundTriger o; o = new GameFramework.Skill.Trigers.PlaySoundTriger(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
protected override ISkillTriger OnClone() { PlaySoundTriger triger = new PlaySoundTriger(); triger.m_Name = m_Name; triger.m_AudioSourceName = m_AudioSourceName; triger.m_AudioSourceLifeTime = m_AudioSourceLifeTime; triger.m_AudioGroup.AddRange(m_AudioGroup); triger.m_IsNeedCollide = m_IsNeedCollide; triger.m_IsBoneSound = m_IsBoneSound; triger.m_Position = m_Position; triger.m_BoneName = m_BoneName; triger.m_IsAttach = m_IsAttach; triger.m_volume = m_volume; return(triger); }
static public int Execute(IntPtr l) { try { GameFramework.Skill.Trigers.PlaySoundTriger self = (GameFramework.Skill.Trigers.PlaySoundTriger)checkSelf(l); System.Object a1; checkType(l, 2, out a1); SkillSystem.SkillInstance a2; checkType(l, 3, out a2); System.Int64 a3; checkType(l, 4, out a3); System.Int64 a4; checkType(l, 5, out a4); var ret = self.Execute(a1, a2, a3, a4); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
protected override ISkillTriger OnClone() { PlaySoundTriger triger = new PlaySoundTriger(); triger.m_Name = m_Name; triger.m_AudioSourceName = m_AudioSourceName; triger.m_AudioSourceLifeTime = m_AudioSourceLifeTime; triger.m_AudioGroup.AddRange(m_AudioGroup); triger.m_IsNeedCollide = m_IsNeedCollide; triger.m_IsBoneSound = m_IsBoneSound; triger.m_Position = m_Position; triger.m_BoneName = m_BoneName; triger.m_IsAttach = m_IsAttach; triger.m_volume = m_volume; return triger; }