Inheritance: AbstractSkillTriger
 static public int Reset(IntPtr l)
 {
     try {
         GameFramework.Skill.Trigers.PlaySoundTriger self = (GameFramework.Skill.Trigers.PlaySoundTriger)checkSelf(l);
         self.Reset();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int constructor(IntPtr l)
 {
     try {
         GameFramework.Skill.Trigers.PlaySoundTriger o;
         o = new GameFramework.Skill.Trigers.PlaySoundTriger();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Beispiel #3
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        protected override ISkillTriger OnClone()
        {
            PlaySoundTriger triger = new PlaySoundTriger();

            triger.m_Name                = m_Name;
            triger.m_AudioSourceName     = m_AudioSourceName;
            triger.m_AudioSourceLifeTime = m_AudioSourceLifeTime;
            triger.m_AudioGroup.AddRange(m_AudioGroup);
            triger.m_IsNeedCollide = m_IsNeedCollide;
            triger.m_IsBoneSound   = m_IsBoneSound;
            triger.m_Position      = m_Position;
            triger.m_BoneName      = m_BoneName;
            triger.m_IsAttach      = m_IsAttach;
            triger.m_volume        = m_volume;
            return(triger);
        }
 static public int Execute(IntPtr l)
 {
     try {
         GameFramework.Skill.Trigers.PlaySoundTriger self = (GameFramework.Skill.Trigers.PlaySoundTriger)checkSelf(l);
         System.Object a1;
         checkType(l, 2, out a1);
         SkillSystem.SkillInstance a2;
         checkType(l, 3, out a2);
         System.Int64 a3;
         checkType(l, 4, out a3);
         System.Int64 a4;
         checkType(l, 5, out a4);
         var ret = self.Execute(a1, a2, a3, a4);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
        protected override ISkillTriger OnClone()
        {
            PlaySoundTriger triger = new PlaySoundTriger();

            triger.m_Name = m_Name;
            triger.m_AudioSourceName = m_AudioSourceName;
            triger.m_AudioSourceLifeTime = m_AudioSourceLifeTime;
            triger.m_AudioGroup.AddRange(m_AudioGroup);
            triger.m_IsNeedCollide = m_IsNeedCollide;
            triger.m_IsBoneSound = m_IsBoneSound;
            triger.m_Position = m_Position;
            triger.m_BoneName = m_BoneName;
            triger.m_IsAttach = m_IsAttach;
            triger.m_volume = m_volume;
            return triger;
        }