private void OnResourceUpdateFailure(object sender, GameFramework.Resource.ResourceUpdateFailureEventArgs e) { m_EventComponent.Fire(this, ResourceUpdateFailureEventArgs.Create(e)); }
private void OnResourceUpdateFailure(object sender, GameFramework.Resource.ResourceUpdateFailureEventArgs e) { m_EventComponent.Fire(this, ReferencePool.Acquire <ResourceUpdateFailureEventArgs>().Fill(e)); }