/// <inheritdoc/> public override void Update(GameTime gameTime) { if (Enabled) { EnsureInitialized(); _console.Update((float)gameTime.ElapsedGameTime.TotalSeconds); } }
/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime"> /// Provides a snapshot of timing values. /// </param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (Keyboard.GetState().IsKeyDown(Keys.Escape)) { this.Exit(); } Console.Update(gameTime); // TODO: Add your update logic here base.Update(gameTime); }