/// <inheritdoc/>
 public override void Update(GameTime gameTime)
 {
     if (Enabled)
     {
         EnsureInitialized();
         _console.Update((float)gameTime.ElapsedGameTime.TotalSeconds);
     }
 }
Beispiel #2
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        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">
        /// Provides a snapshot of timing values.
        /// </param>
        protected override void Update(GameTime gameTime)
        {
            // Allows the game to exit
            if (Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                this.Exit();
            }

            Console.Update(gameTime);

            // TODO: Add your update logic here

            base.Update(gameTime);
        }