public void Execute(GameCmd.stRequestTeamRelationUserCmd_CS cmd) { if (DataManager.Manager <TeamDataManager>().AutoRefuseTeamInvite == false) { Engine.Utility.Log.LogGroup(GameDefine.LogGroup.User_LCY, "---5 >>>收到:{0}组队邀请信息", cmd.byAnswerName); DataManager.Manager <FunctionPushManager>().AddSysMsg(new PushMsg() { msgType = PushMsg.MsgType.TeamLeaderInvite, senderId = cmd.dwAnswerUserID, name = cmd.byTeamName, sendName = cmd.byAnswerName, sendTime = UnityEngine.Time.realtimeSinceStartup, cd = (float)GameTableManager.Instance.GetGlobalConfig <int>("TeamLeaderInviteMsgCD"), }); } else //自动拒绝组队邀请 { GameCmd.stAnswerTeamRelationUserCmd_CS sendCmd = new GameCmd.stAnswerTeamRelationUserCmd_CS(); sendCmd.dwRequestUserID = cmd.dwAnswerUserID; sendCmd.byAgree = 0; NetService.Instance.Send(sendCmd); } }
public void Execute(GameCmd.stAnswerTeamRelationUserCmd_CS cmd) { Engine.Utility.Log.LogGroup(GameDefine.LogGroup.User_LCY, "---1 >>>dwRequestUserID = {0}", cmd.dwRequestUserID.ToString()); }