Esempio n. 1
0
    public void Execute(GameCmd.stRequestTeamRelationUserCmd_CS cmd)
    {
        if (DataManager.Manager <TeamDataManager>().AutoRefuseTeamInvite == false)
        {
            Engine.Utility.Log.LogGroup(GameDefine.LogGroup.User_LCY, "---5 >>>收到:{0}组队邀请信息", cmd.byAnswerName);

            DataManager.Manager <FunctionPushManager>().AddSysMsg(new PushMsg()
            {
                msgType  = PushMsg.MsgType.TeamLeaderInvite,
                senderId = cmd.dwAnswerUserID,
                name     = cmd.byTeamName,
                sendName = cmd.byAnswerName,
                sendTime = UnityEngine.Time.realtimeSinceStartup,
                cd       = (float)GameTableManager.Instance.GetGlobalConfig <int>("TeamLeaderInviteMsgCD"),
            });
        }
        else  //自动拒绝组队邀请
        {
            GameCmd.stAnswerTeamRelationUserCmd_CS sendCmd = new GameCmd.stAnswerTeamRelationUserCmd_CS();
            sendCmd.dwRequestUserID = cmd.dwAnswerUserID;
            sendCmd.byAgree         = 0;
            NetService.Instance.Send(sendCmd);
        }
    }
Esempio n. 2
0
 public void Execute(GameCmd.stAnswerTeamRelationUserCmd_CS cmd)
 {
     Engine.Utility.Log.LogGroup(GameDefine.LogGroup.User_LCY, "---1 >>>dwRequestUserID = {0}", cmd.dwRequestUserID.ToString());
 }