void ExitedDialogue(object sender, DialogueEventArgs e) { Game1.currentGameState = Game1.GameState.PLAY; }
void ForestSceneExit(object sender, DialogueEventArgs e) { forestDialogue.isTalking = false; nextState = GameState.PLAY; transition = true; }
protected virtual void OnReachedExit(DialogueEventArgs e) { if (ReachedExit != null) { ReachedExit(this, e); } }