protected sealed override void CreateBaseComponent() { base.CreateBaseComponent(); //应该在构造器参数中添加武器集合信息 _fireControlComponent = new FireControlComponentBase(this, level); _healthShieldComponent = new HealthShieldComponentBase(level, this); _shipEventComponent = new ShipEventComponentBase(); AddColliderFunction(); }
public HealthShieldComponentBase(IShipComponentBaseContainer container, HealthShieldComponentBase clone) { _hp = clone._hp; _shieldval = clone._shieldval; _maxshieldVal = clone._maxshieldVal; _shieldrecoverVal = clone._shieldrecoverVal; _addshieldrecoverVal = clone._addshieldrecoverVal; recoveryinterval = clone.recoveryinterval; reducerecoveryinterval = clone.reducerecoveryinterval; lastTime = DateTime.Now.Ticks; level = clone.level; Actor = container; }
public override void Dispose() { _physicalBase.OnColliderEnter -= Collider; _aiComponent?.Dispose(); _aiComponent = null; _fireControlComponent.Dispose(); _fireControlComponent = null; _healthShieldComponent = null; _shipEventComponent = null; base.Dispose(); }