public void Draw(SpriteBatch spriteBatch) { GetSprite.Draw(Texture2DStorage.GetDownUseItemLinkSpriteSheet(), spriteBatch, GlobalDefinitions.Position); if (Link.Item == 1) { this.game.ProjectileFactory.AddArrow(GlobalDefinitions.Position, new Vector2(0, 1)); } if (Link.Item == 2) { this.game.ProjectileFactory.AddBomb(GlobalDefinitions.Position, new Vector2(0, 1)); } if (Link.Item == 3) { this.game.ProjectileFactory.AddBoomer(GlobalDefinitions.Position, new Vector2(0, 1)); } }